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Taking a look at Phongless and how it seems to approach the problem (replacement materials), it won't work by default, as SFM can't read VPK files, but it could (probably) be extracted to a "mod" folder within SFM's game directory that overrides the tf directory. (DO NOT extract it directly to either the tf or usermod directories, you will mess things up).
You may get some graphical incompatibilities, but it should broadly work.
(However, I'd argue that it's fairly redundant as compared to simply using the console command mat_phong 0, which is less likely to cause conflicts with some of SFM's files).
Stuff that tries to replace shaders or use shaders that haven't been built into SFM will fail spectacularly.
SFM is not a game, it's productivity/moviemaking software (the reason why its found in the Steam Software Library and not the Game Library). If you want to use SFM you have to research it and learn as you go with practice and experience. The best place to start is with the official Valve video tutorials found on YouTube, here https://www.youtube.com/playlist?list=PL2B46DEB4157E67C4
you can actually duplicate everything they are doing in these videos because the Tutorial sessions are shipped with SFM. They are found on your hard drive in the
common\SourceFilmmaker\game\tf_movies\elements\sessions\tutorials folder.
Open a video on YouTube, load the DMX session for that video in SFM and work along with it. (It is best to find a youtube downloader and put the video on your computer and open it from there. Keeps you bandwidth useage down.)
Work through them all to the level you want to be at. When your comfortable with one, move on to the next one. When you finish them all, search YouTube for User Tutorials and search the guides section here for more information on how thing work.