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Second, any sounds, music or dialogue that you add to SFM has to be placed in a 'sound' folder. That's where SFM will look for it. If you put it anywhere else, then that is probably why SFM cannot find it.
Third, the sound files have to be in the correct format or SFM will not handle them properly.
SFM does not like .mp3. An .mp3 will sometimes work, but usually only temporarily.
The best format to use is a .wav file in the following format:
PCM 16bit 44100Hz (44.1kHz) bitrate.
In any case, what exactly (including file extension) is the file you're trying to put in to SFM called?
* After I learnt enough about why installing to usermod was a bad idea, I renamed "usermod" to "user_old", put it to the bottom of the load order, then had Steam build me a new usermod.
I've been slowly sorting through the original folder since to organise it into proper mods, with the intention of eventually disabling it entirely.
As it's not also in my current usermod, I assume it's only created if you record dialogue in SFM (which I think I only really did when first experimenting with the program, given the completely inane recordings there are of me in there).
I've never recorded any audio from within SFM. If I wanted to test voice lines, I just recorded them in an external program, then imported them.