Source Filmmaker

Source Filmmaker

DeviantArt to SFM?
I downloaded Failz's models from Deviantart, and need help getting them to sfm. Anyone got any ideas?
Last edited by W I L L I A M; Nov 16, 2017 @ 5:02pm
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Showing 1-10 of 10 comments
Pte Jack Nov 16, 2017 @ 4:46pm 
First, Who the heck is Failz?
Second, What Models?
Third, What format are they in?


I'm down town looking for something, where should I buy it and how much will it cost?

Be Specific!
W I L L I A M Nov 16, 2017 @ 4:57pm 
1. The one who made 8 Springtraps
2. Stylized ST, STV8, SBV8
3. They're in a zip format, if I'm not mistaken

PS. Soz
Marco Skoll Nov 16, 2017 @ 5:04pm 
If you need help with a model, link directly to the source, do not give a description of where to find it.

You're the one asking for help - people will just ignore help requests because they can't be bothered to go fossicking around the internet (potentially finding the wrong thing) when you could have linked directly to it in five seconds.
Last edited by Marco Skoll; Nov 16, 2017 @ 5:05pm
W I L L I A M Nov 16, 2017 @ 5:23pm 
Those are the models.
EmperorFaiz.wav Nov 16, 2017 @ 5:36pm 
Open the zip file and see what file it contains.
Sakuga Asu Nov 16, 2017 @ 6:00pm 
I'm asking the same question. The zip files contain a model and material folder. Any help?
surfer171 Nov 16, 2017 @ 6:16pm 
Originally posted by SpringSter SFM:
I'm asking the same question. The zip files contain a model and material folder. Any help?
You know it's rude to bump into people's forum with your own problem.

Listen kiddos… you download whatever they give you in that DA post, open up the zip file, go to your source filmmaker/ game, make a new folder and drag drop whatever is inside the zip file. Go to your sfm, launch source SDK, go to edit search path for existing element and then find the newly added folder you made, check it and then done.

What's so hard about it? I can probably bet there's a read me file in there on how to extract it
Capt Fuzzy Nov 16, 2017 @ 7:58pm 
They probably didn't bother looking at the official Valve tutorials for SFM, or the newbie guide, and as a result, don't have a clue what they are doing with SFM.
I bet the next question we get from them is how to make the model move... :steammocking:
Feesh Nov 16, 2017 @ 9:30pm 
Originally posted by surfer171:
Originally posted by SpringSter SFM:
I'm asking the same question. The zip files contain a model and material folder. Any help?
You know it's rude to bump into people's forum with your own problem.

Listen kiddos… you download whatever they give you in that DA post, open up the zip file, go to your source filmmaker/ game, make a new folder and drag drop whatever is inside the zip file. Go to your sfm, launch source SDK, go to edit search path for existing element and then find the newly added folder you made, check it and then done.

What's so hard about it? I can probably bet there's a read me file in there on how to extract it
I can confirm there is a read me file in it.
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Date Posted: Nov 16, 2017 @ 4:43pm
Posts: 10