Source Filmmaker

Source Filmmaker

Music doesn't play when I use fade in
It's oddly specific, but if I have an audio clip, go to "fade times" and add a "fade in," then it won't be audible when I play or render the animation. HOWEVER, if I set the playhead to anywhere within the clip AFTER the fade-in has finished, I can hear the audio fine. This wouldn't be too much of an issue if it didn't affect the render, but it does, and it sounds kinda ugly to make my music changes all come in at full volume. Also: I know SFM has an issue with .mp3 files, but this same glitch is also happening with a .wav I imported (that works otherwise) Does anyone know why this happens and/or how to fix it? Thanks!
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...and sometimes certain audio clips will do the opposite; where they don't play if I start the playhead from the middle but will if the playhead is placed before the beginning. I can live with this one, though; I just thought it was weird.
R234 May 28, 2021 @ 10:36pm 
The former is a known bug, fade-ins tend to make audio not play at all. The only fix is to bake the fade-in in an external program.

The latter usually happens with MP3 files, which SFM does not properly support. Convert the sound to WAV to fix it.
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Date Posted: May 28, 2021 @ 6:13pm
Posts: 2