Source Filmmaker

Source Filmmaker

Need help making a mouth in blender.
Hello, it's me again. I am once again having problems in blender and I need help.

This time I am using a model that came from the gmod workshop, but I do not plan on ever uploading it. I would never do that.

Original Model: https://steamcommunity.com/sharedfiles/filedetails/?id=368616717
[SN] Anthro Wolf Playermodel by Reoxur
[bold] No reselling this model, sold modified or used for monetary gain. [/bold]

I never planed on selling art, or selling the model. I should be able to do anything with the model for

That being said, this model doesn't have a poseable mouth and instead of learning how to weight paint properly (unlike my last project) and start from nothing, I thought i'd start here with this model. I already re-textured the entire model and created my own one bone accessories so noobish, rough weight painting is possible.

I got confused with the googling I did as it was never the same with my model. I didn't know how to start where this model is at. Yes. I did google and yes there were other posts and no. They didn't help.

TL;DR Model needs mouth. OP is too confused (and lazy) to watch hours of videos only to look at model and just stare.

as always: screenshots: https://imgur.com/a/4MBRAM4
< >
Showing 1-6 of 6 comments
ArctixSnowPup May 27, 2021 @ 1:16pm 
I can easily make teeth, tounge, etc. I just can't for the life of me cut a mouth and have it not break or look hideous.
ArctixSnowPup May 27, 2021 @ 7:24pm 
Usually I get a reply or two by now... what it something I said? Is it against the rules to do stuff like this to models I don't technically own?
ZergSquad May 28, 2021 @ 1:56am 
seems noone just dont understand whats the problem to create 1 bone and weight paint it.
ArctixSnowPup May 28, 2021 @ 6:18am 
Originally posted by ZergSquad:
seems noone just dont understand whats the problem to create 1 bone and weight paint it.

The problem is not just that. I don't know how to get the mouth to flex so when I open it, it doesn't look like a puppet when the entire mesh is moved where I cut it.
ZergSquad May 28, 2021 @ 11:09am 
the problem is that exactly in that, because its the only thing u need to do in blender

So u can make it easy way through adding bone and weight paint as i said, or go harder way to create flex.
but have no idea what is
Originally posted by ArcticSnowPup:
when the entire mesh is moved where I cut it.
u cut what and for what?
all u need is add flex, go edit mode, select faces of jaw and move it like it should, then just go sculpt mode and smooth mesh where it needs
ArctixSnowPup May 28, 2021 @ 1:27pm 
Originally posted by ZergSquad:
all u need is add flex, go edit mode, select faces of jaw and move it like it should, then just go sculpt mode and smooth mesh where it needs

Oohhh...... how can I be so dumb. This makes more sense now! Thanks! I will have to look back and see what tf I was doing wrong.
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: May 27, 2021 @ 1:14pm
Posts: 6