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The problem is not just that. I don't know how to get the mouth to flex so when I open it, it doesn't look like a puppet when the entire mesh is moved where I cut it.
So u can make it easy way through adding bone and weight paint as i said, or go harder way to create flex.
but have no idea what is
u cut what and for what?
all u need is add flex, go edit mode, select faces of jaw and move it like it should, then just go sculpt mode and smooth mesh where it needs
Oohhh...... how can I be so dumb. This makes more sense now! Thanks! I will have to look back and see what tf I was doing wrong.