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The path to the VMTs should be mods/models/MODELS/SMBZ
(note the second models folder in the path. )
Even worse, the model has no reaction to lighting and is constantly full bright even if the vmt doesn't have $selfillum 1 enabled.
For clearance sake, there is no active bumpmap.
Like this:
We need to be able to see the yellow highlighted information and the file names.
https://i.imgur.com/4p9MbAX.png
I have the entire set here. qc and vmts open as well. This imgur link should work
https://imgur.com/a/9yyKRtu
The $cdmaterials line, which tells Source where to find the VMTs, is missing from the QC: https://developer.valvesoftware.com/wiki/$cdmaterials
Skypop_plane_nrm.vmt is using the LightMappedGeneric shader which is not compatible with models, it's a static map brush shader. Change it to VertexLitGeneric.
Is there a specific reason why these two materials are separate? It would also be nice to see how the materials are mapped to the model in Blender (or whatever program you use to model), as well as their names in the materials tab.
the "Nrm" texture is a bumpmap. I'll give what you said a try.
Not only that, but the model is from a friend. I'm not entirely sure if he simply made the model in blender or otherwise.
With that and the errors about missing materials called "material" and "textured" you mentioned in the OP, the whole thing seems kinda messy...
Needless to say, I know little to nothing about texturing or importing custom models. first time doing it on this scale in fact.
I'm having the same strange lighting issue to a lesser extent with some civil protection textures.
If you'd be willing to lend a hand in any way possible with a VTF, that would be most appreciated. I can even provide screenshot samples of the issue I'm talking about.
https://i.imgur.com/JEZOhP0.png
I suppose a screenshot of what the model currently looks like in SFM could help, too.
"Civil protection textures"? What's that?
I’ll try to get the project file over soon.at least for the “skypop_Plane” model.
The “civil protection textures” are just the police from half life. I have custom textures for those I need to fix as well.
Is there any other form of contact I can get you by? Discord perhaps?
I have a link here of what the models look like.
The textured and bright one on the left is using the override option in SFM. the one on the left is how it is naturally.
in blender, its all fully textured and lighting looks to be just fine as well.