Source Filmmaker

Source Filmmaker

Asher Mar 19, 2018 @ 10:59am
I need help with some Blender to SFM stuff.
So I found some MMD models a while ago, and wanted to port them to SFM using Blender. I've got a model into Blender and exported it as an SMD (but it oddly included a VTA for some reason) but now I'm not sure what to do.
I have no idea how to write a QC, I don't know how to make VMTs, and I'm not even sure which materials to convert to VTF.
I have Crowbar, VTFEdit, Blender, and Notepad.
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Kumquat [Velbud] Mar 19, 2018 @ 11:11am 
VTA is for flexes, so apply them to the model in blender and reexport your model as a dmx.

Qc is written as it is in the instructions only instead of smd, write dmx for all of them
Zappy Mar 19, 2018 @ 11:16am 
Originally posted by BooStar71:
- I've - exported [a model] as an SMD (but it oddly included a VTA for some reason) -
When exporting SMD meshes, shape keys(/flexes) will be exported as VTA files. (That stands for VerTex Animation, I believe, which is just what these kinds of shape keys/flexes are.) You'll then have to set up the QC file to properly load the VTA flexes onto the SMD mesh.

DMX meshes, however, can contain flexes embedded within themselves, and require no extra work in the QC file to apply them. This is one of the reasons DMX meshes are recommended over SMD meshes, especially for models that have shape keys/flexes.

So the VTA file is there intentionally, but you may want to export as DMX instead of SMD/VTA, and just use the DMX file instead.

Originally posted by BooStar71:
- I have no idea how to write a QC, I don't know how to make VMTs, and I'm not even sure which materials to convert to VTF. -
You can't convert materials to VTF files. VTFs are textures, while VMTs are materials (that then (usually) load VTF(s)). As for what to do, you might want to see the below guide, though of course only parts of it will be relevant to you since the guide covers so many different things.
http://steamcommunity.com/sharedfiles/filedetails/?id=245723825
Asher Mar 19, 2018 @ 11:35am 
Thanks for the advice! I think I've sorted out the model exporting, the problems are now just: making a VMT (and figuring out which textures the VMT will load up) and making a QC.
Zappy Mar 19, 2018 @ 12:17pm 
Originally posted by BooStar71:
Thanks for the advice! I think I've sorted out the model exporting, the problems are now just: making a VMT (and figuring out which textures the VMT will load up) and making a QC.
The guide I linked to covers the whole process of getting a model from Blender to Source Filmmaker. That includes making a QC to compile it, converting images to VTF textures, and writing VMT materials.
Asher Mar 19, 2018 @ 12:21pm 
Yeah. I'm currently finishing the QC, and then hopefully I'll have a working model.
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Date Posted: Mar 19, 2018 @ 10:59am
Posts: 5