Source Filmmaker

Source Filmmaker

texture is too shiny
This model here looks too shiny

https://imgur.com/a/rLB8M

and the textures look...not as good as the ones in the picture's shown on the models download page

http://steamcommunity.com/sharedfiles/filedetails/?id=946725512&searchtext=pistol&insideModal=0&requirelogin=1

can someone help me figure out what i need to do to maybe fix this?
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Showing 1-5 of 5 comments
Zappy Dec 15, 2017 @ 5:40am 
2
Right-click the model's animation set, choose "Add Override Materials", right-click it again, choose "Show in Element Viewer" > "Model", and expand "materials" at the bottom. Then right-click all materials, one by one, followed by choosing "Add Attribute" > "vector3", naming it "$EnvMapTint" (without quotes), and adding it.
Last edited by Zappy; May 27, 2023 @ 4:06am
Originally posted by Zappy:
Try to right-click the model's animation set (in the Animation Set Editor), choose "Add Override Materials", right-click it again, choose "Show in Element Viewer" > "Model", scroll down, expand "materials", and right-click all materials, one by one, followed by choosing "Add Attribute" > "vector3" or so, naming it "$EnvMapTint" (without quotes), and adding it.
i was looking for help on some model as well who is shiny but when i try this guide you made zappy it really helps X3
TabulaRasa Jan 11, 2021 @ 10:51am 
Originally posted by Zappy:
Try to right-click the model's animation set (in the Animation Set Editor), choose "Add Override Materials", right-click it again, choose "Show in Element Viewer" > "Model", scroll down, expand "materials", and right-click all materials, one by one, followed by choosing "Add Attribute" > "vector3" or so, naming it "$EnvMapTint" (without quotes), and adding it.

that really helped thank you
Orodan May 27, 2023 @ 4:02am 
Originally posted by Zappy:
Try to right-click the model's animation set (in the Animation Set Editor), choose "Add Override Materials", right-click it again, choose "Show in Element Viewer" > "Model", scroll down, expand "materials", and right-click all materials, one by one, followed by choosing "Add Attribute" > "vector3" or so, naming it "$EnvMapTint" (without quotes), and adding it.
thanks pal
MGM May 28, 2023 @ 9:16am 
Originally posted by Zappy:
Right-click the model's animation set, choose "Add Override Materials", right-click it again, choose "Show in Element Viewer" > "Model", and expand "materials" at the bottom. Then right-click all materials, one by one, followed by choosing "Add Attribute" > "vector3", naming it "$EnvMapTint" (without quotes), and adding it.
Thx! It worked.
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Date Posted: Dec 15, 2017 @ 5:35am
Posts: 5