Source Filmmaker

Source Filmmaker

How to put custom audio files?
I'm about to start working on an animation. I have an MP3 file on my computer and I was gonna put in my vid. But how do I put it exactly?
Originally posted by Zappy:
As Source Filmmaker does not support MP3 sounds very well, you should first convert it to a 16-bit PCM-formatted WAV sound, with a sample rate of 11025, 22050, or (preferably) 44100 hertz.



After that, right-click Source Filmmaker in your Steam library (in the "Software" or "Installed" categories), choose "Properties" > "Local Files" > "Browse Local Files...", and enter the "game" folder.

Inside the "game" folder, you should preferably make a new folder that you can name almost whatever you want to. For example, you might name it "customstuff".

Inside of that folder you just made, make another folder, which must be called "sound". Then you can put the WAV sound file either directly in this "sound" folder, or in some folder inside of "sound" (or even folders inside folders inside "sound").



Now right-click Source Filmmaker again, choose "Launch SDK", click "Edit Search Paths For Selected Mod", and enable the "customstuff" option in the list.

It can be nice to have different custom folders for different custom content (for example, a "sonic" folder for Sonic the Hedgehog franchise stuff, a "mario" folder for Super Mario franchise stuff, a "custom" folder for stuff that doesn't really belong anywhere else, and so on), but it's not directly needed.



After doing this stuff, for the next sounds you want, you just have to put them inside the now-existing "sound" folder inside the "customstuff" folder you made when following this comment.
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Showing 1-9 of 9 comments
Marco Skoll Feb 15, 2018 @ 1:17pm 
SFM doesn't properly support MP3 files.
You'll need to convert it to 16-bit PCM WAV with a sample rate of 44100 Hz (11025 or 22050 Hz, but I'd only use those if the master file is already that rate or close to it), which can be done using a program like Audacity.

Once that's done, it needs to be placed within a "sound" folder within one of your SFM mods.
The author of this topic has marked a post as the answer to their question.
Zappy Feb 15, 2018 @ 1:22pm 
As Source Filmmaker does not support MP3 sounds very well, you should first convert it to a 16-bit PCM-formatted WAV sound, with a sample rate of 11025, 22050, or (preferably) 44100 hertz.



After that, right-click Source Filmmaker in your Steam library (in the "Software" or "Installed" categories), choose "Properties" > "Local Files" > "Browse Local Files...", and enter the "game" folder.

Inside the "game" folder, you should preferably make a new folder that you can name almost whatever you want to. For example, you might name it "customstuff".

Inside of that folder you just made, make another folder, which must be called "sound". Then you can put the WAV sound file either directly in this "sound" folder, or in some folder inside of "sound" (or even folders inside folders inside "sound").



Now right-click Source Filmmaker again, choose "Launch SDK", click "Edit Search Paths For Selected Mod", and enable the "customstuff" option in the list.

It can be nice to have different custom folders for different custom content (for example, a "sonic" folder for Sonic the Hedgehog franchise stuff, a "mario" folder for Super Mario franchise stuff, a "custom" folder for stuff that doesn't really belong anywhere else, and so on), but it's not directly needed.



After doing this stuff, for the next sounds you want, you just have to put them inside the now-existing "sound" folder inside the "customstuff" folder you made when following this comment.
Last edited by Zappy; Feb 15, 2018 @ 1:22pm
FusionBlueCore Feb 15, 2018 @ 1:40pm 
Originally posted by Zappy:
As Source Filmmaker does not support MP3 sounds very well, you should first convert it to a 16-bit PCM-formatted WAV sound, with a sample rate of 11025, 22050, or (preferably) 44100 hertz.



After that, right-click Source Filmmaker in your Steam library (in the "Software" or "Installed" categories), choose "Properties" > "Local Files" > "Browse Local Files...", and enter the "game" folder.

Inside the "game" folder, you should preferably make a new folder that you can name almost whatever you want to. For example, you might name it "customstuff".

Inside of that folder you just made, make another folder, which must be called "sound". Then you can put the WAV sound file either directly in this "sound" folder, or in some folder inside of "sound" (or even folders inside folders inside "sound").



Now right-click Source Filmmaker again, choose "Launch SDK", click "Edit Search Paths For Selected Mod", and enable the "customstuff" option in the list.

It can be nice to have different custom folders for different custom content (for example, a "sonic" folder for Sonic the Hedgehog franchise stuff, a "mario" folder for Super Mario franchise stuff, a "custom" folder for stuff that doesn't really belong anywhere else, and so on), but it's not directly needed.



After doing this stuff, for the next sounds you want, you just have to put them inside the now-existing "sound" folder inside the "customstuff" folder you made when following this comment.
Thanks
Terminix2022 Oct 9, 2023 @ 11:15pm 
Where is the "Edit Search Paths for Selected Mod" at? I'm trying to find it.
EmperorFaiz.wav Oct 10, 2023 @ 12:02am 
Originally posted by Terminix2022:
Where is the "Edit Search Paths for Selected Mod" at? I'm trying to find it.
In Sfm SDK exactly as Zappy wrote
𖣂_Detona_𖣂 Jan 10, 2024 @ 7:03pm 
i cant find selected mod and i have read everything nothing seems to work
iano May 27, 2024 @ 11:04am 
Zappy, I followed the instruction but when I click on the sound in sfm to put in, sfm crashes. do you have any ideas?
Doc_R May 30, 2024 @ 8:18am 
where is launch sdk?!
totallynotspy2911 Oct 18, 2024 @ 9:53pm 
Originally posted by dave the skeleton:
where is launch sdk?!
In steam click launch on SFM Then Select Launch SDK.
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Date Posted: Feb 15, 2018 @ 12:57pm
Posts: 9