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You'll need to convert it to 16-bit PCM WAV with a sample rate of 44100 Hz (11025 or 22050 Hz, but I'd only use those if the master file is already that rate or close to it), which can be done using a program like Audacity.
Once that's done, it needs to be placed within a "sound" folder within one of your SFM mods.
After that, right-click Source Filmmaker in your Steam library (in the "Software" or "Installed" categories), choose "Properties" > "Local Files" > "Browse Local Files...", and enter the "game" folder.
Inside the "game" folder, you should preferably make a new folder that you can name almost whatever you want to. For example, you might name it "customstuff".
Inside of that folder you just made, make another folder, which must be called "sound". Then you can put the WAV sound file either directly in this "sound" folder, or in some folder inside of "sound" (or even folders inside folders inside "sound").
Now right-click Source Filmmaker again, choose "Launch SDK", click "Edit Search Paths For Selected Mod", and enable the "customstuff" option in the list.
It can be nice to have different custom folders for different custom content (for example, a "sonic" folder for Sonic the Hedgehog franchise stuff, a "mario" folder for Super Mario franchise stuff, a "custom" folder for stuff that doesn't really belong anywhere else, and so on), but it's not directly needed.
After doing this stuff, for the next sounds you want, you just have to put them inside the now-existing "sound" folder inside the "customstuff" folder you made when following this comment.