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Grainy? What are your render settings set to currently?
If the problem is grainy AO, you just need to increase the amount of depth of field (and motion blur, if you use it) samples in render settings.
Like this: {LINK REMOVED}http://aquamarineperidot.deviantart.com/art/Alone-at-Sea-VIDEO-644418820
I'm trying to get an effect similar to this: {LINK REMOVED}http://wineinanopenwound.deviantart.com/art/I-m-Back-641408892
{LINK REMOVED}http://aquamarineperidot.deviantart.com/art/Coming-Soon-642636729
Pretty cool....
As far as material configuration, it is often more of an art than a science - assuming the download on your dA is largely up-to-date, I'll do a bit of experimentation myself and see what seems to works best.
(I'll come back later when I'm sure I'm giving good advice!)
There's one problem. Turn your render settings up so that your samples, as mentioned by episoder, will be higher. Go for 1024 smaples instead of default. It should lessen the grain effect severely.
Thanks.
That's not necessarily a big deal for image renders, but it'd be a complete waste of time for a video render. Nobody can see trivial imperfections in a compressed video when it's zooming past at a few dozen frames per second.
People should definitely use more than the default sample settings, but the best advice is probably to just turn it up until either a) you can't tell the difference any more or b) the render times are getting too intolerable.
Personally, I find AO graininess is fairly trivial at 64 full-scene samples and nearly imperceptible at 128 samples. If I've got the samples turned higher than that, then it's to do what it says on the tin - to get more samples for the Depth of Field or Motion Blur.
Thing is, SSAO is already sampled several times per pixel (I'm not sure exactly what it is in SFM, but around 16 samples is relatively normal for games), and that gets multiplied up every time SFM does a full-scene sample (such as for DoF or motion). Hence why I only use the highest sample rates for what they're actually intended for.
~~~~~
sfm animator - I've started taking a look at the model* and started getting phong and AO to work for it but it's now very late, so I'll have to leave it until tomorrow to keep messing around with it.
* If I can be blunt, the download is a mess. The files aren't supplied in the correct folder structure, so it took me some time to get it to work at all (and even then, the wing materials seem to be missing).