Source Filmmaker

Source Filmmaker

putting custom music in sfm
it might sound noobish but how do i put in music i download into sfm in a easy way?
< >
Showing 1-14 of 14 comments
Lucis Caelum Nov 5, 2016 @ 8:15pm 
Convert the files to .wav if they aren't already and then put them into usermod/sound. You should now be able to easily access them inside SFM.
dooragjockey Nov 5, 2016 @ 8:23pm 
Originally posted by Mr.Caelum:
Convert the files to .wav if they aren't already and then put them into usermod/sound. You should now be able to easily access them inside SFM.
thanks
dooragjockey Nov 5, 2016 @ 8:29pm 
Originally posted by Mr.Caelum:
Convert the files to .wav if they aren't already and then put them into usermod/sound. You should now be able to easily access them inside SFM.
too bad i downloaded it and everytime i select it, it crashes. i think it's the length. (8 minutes)
KrabbyPolby Nov 5, 2016 @ 9:52pm 
It might be because the hz has to be 44100 HZ. But yeah, additionally the more length does cause more problems.
Zappy Nov 6, 2016 @ 1:03am 
It's generally a good idea to keep sounds below 3 minutes at most. I have a sound at around 5-6 minutes, and Source says it failed to load the sound with an unknown error, while the sound plays very, very choppily. And then I have some shorter sounds, converted in the exact same way, that Source plays perfectly fine. I can understand why too big sounds would crash Source. (Yes, I mean Source in general, not just Source FilmMaker.)
Lucis Caelum Nov 6, 2016 @ 6:54am 
Originally posted by TheFrickinBlanketMonster:
Originally posted by Mr.Caelum:
Convert the files to .wav if they aren't already and then put them into usermod/sound. You should now be able to easily access them inside SFM.
too bad i downloaded it and everytime i select it, it crashes. i think it's the length. (8 minutes)

Cut the sound file into pieces, in four two-minute parts for example (if you really need the whole 8 minutes).

Audacity is a good and simple program to do the job.
http://www.audacityteam.org/
dooragjockey Nov 6, 2016 @ 2:03pm 
Originally posted by Mr.Caelum:
Originally posted by TheFrickinBlanketMonster:
too bad i downloaded it and everytime i select it, it crashes. i think it's the length. (8 minutes)

Cut the sound file into pieces, in four two-minute parts for example (if you really need the whole 8 minutes).

Audacity is a good and simple program to do the job.
http://www.audacityteam.org/
i realize that a whole 3 minutes is silent. fml. also i use another website to cut my music
dooragjockey Nov 6, 2016 @ 3:00pm 
Originally posted by Zappy:
It's generally a good idea to keep sounds below 3 minutes at most. I have a sound at around 5-6 minutes, and Source says it failed to load the sound with an unknown error, while the sound plays very, very choppily. And then I have some shorter sounds, converted in the exact same way, that Source plays perfectly fine. I can understand why too big sounds would crash Source. (Yes, I mean Source in general, not just Source FilmMaker.)
theres only a problem. when i went to work on my sfm i realize that no music is playing. there was already a problem that when i get out of the time frame the music won't play unless i put the playhead at another spot. but this time no wave form was there. and i can't find it in the usermod again.
dooragjockey Nov 6, 2016 @ 3:02pm 
Originally posted by Zappy:
It's generally a good idea to keep sounds below 3 minutes at most. I have a sound at around 5-6 minutes, and Source says it failed to load the sound with an unknown error, while the sound plays very, very choppily. And then I have some shorter sounds, converted in the exact same way, that Source plays perfectly fine. I can understand why too big sounds would crash Source. (Yes, I mean Source in general, not just Source FilmMaker.)
nvm the music move back to the music folder for some reason
Zappy Nov 6, 2016 @ 11:07pm 
The Source Engine doesn't support MP3 files very well, especially not Source FilmMaker. WAV sounds are (almost?) fully supported, however. So make sure the sounds are WAV sounds, not MP3 sounds.
Lucis Caelum Nov 7, 2016 @ 5:23am 
Originally posted by Zappy:
The Source Engine doesn't support MP3 files very well, especially not Source FilmMaker. WAV sounds are (almost?) fully supported, however. So make sure the sounds are WAV sounds, not MP3 sounds.

Yup, as long as the .wav files are 44100 HZ and not over 2 or 3 minutes then it should all be working.
EnnyBennyM™ Nov 23, 2022 @ 5:55pm 
I have a quick question, if I download a soundtrack on steam will it go to source filmmaker? I need this for a project I am working on
Zappy Nov 24, 2022 @ 4:54am 
Originally posted by EnnyBennyM:
- if I download a soundtrack on steam will it go to source filmmaker? -
Not automatically. You'd have to convert it to a 16-bit PCM-formatted WAV sound, with a sample rate of 44100 (or 22050 or 11025, but preferably 44100) hertz, and then save that WAV in a sound folder that Source Filmmaker can read.

(Also, beware that even if a soundtrack is available on Steam, it might get copyright-claimed if you use it in a YouTube video. This goes for non-Steam music too, of course.)
EnnyBennyM™ Nov 24, 2022 @ 8:40am 
Originally posted by Zappy:
Originally posted by EnnyBennyM:
- if I download a soundtrack on steam will it go to source filmmaker? -
Not automatically. You'd have to convert it to a 16-bit PCM-formatted WAV sound, with a sample rate of 44100 (or 22050 or 11025, but preferably 44100) hertz, and then save that WAV in a sound folder that Source Filmmaker can read.

(Also, beware that even if a soundtrack is available on Steam, it might get copyright-claimed if you use it in a YouTube video. This goes for non-Steam music too, of course.)
Thanks for telling me about this, I won't put much of the song in because I knew it would get copyrighted I just wanted to know, Thanks!
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Nov 5, 2016 @ 8:09pm
Posts: 14