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VMT Contents:
How do I fix this?
(I can probably just remove the black background in photoshop but that would take waaay to long)
This will make it so that the material adds brightness to what's behind it rather than overriding it, which will also make black parts of textures invisible.
(Depending on the particle, you may want to combine this with setting $Color to 0.5 or 0.2 or such, to make it not super-duper-bright.)
I'm afraid that this is because that the texture is twice as wide as it is tall, requiring you to cut off 25% of the left and right of the texture(s).
You might be able to get away with adding the following to the VMT instead of that, though:
Current VMT contents: