Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Models disappearing like this is usually caused by a model's hitboxes not lining up with the model - because SFM uses the hitboxes as a simplified way of calculating whether the model is in shot (and should therefore be rendered), if the hitboxes don't properly cover the model, the model will disappear from some camera angles.
The problem is that scaling a model's root_transform control does not correctly scale the hit boxes to match the model. If you're scaling a model, you need to use a proper bone, NOT the root_transform control.
Usually for characters, the right bone to add the scale control to is their pelvis, to which everything else is (usually) a descendent bone of.
(And I do mean a link please - just describing where to find it is much more of a nuisance and may potentially involve us finding and checking the wrong model).
You'll have to wait for any response from me, as I'll be going to bed shortly, but another member may be able to help in the meantime.
Once a transaction is involved, they are compelled to provide you with a product that lives up to all reasonable expectations.
Any help guys? Thanks!
even Zappy said compiler automatically write it when model compiled, but seems autodetection of model's rendering hull is not always working well
PS nice necro btw
https://www.youtube.com/watch?v=OfBfsqwylo0