Source Filmmaker

Source Filmmaker

Lights show in sfm, but dont show up in final render.
Hello, Im pretty new to sfm and having an issue while adding rim-lighting to my first poster
This is what it looks like in sfm:
https://cdn.discordapp.com/attachments/251040071417856002/313479181256228864/unknown.png




Switching between motion editor and clip editor also ♥♥♥♥s it.

Final render (PNG):
https://cdn.discordapp.com/attachments/251040071417856002/313479267017162752/SoldierMafia5.png



I am exporting as a poster, png, and have all render settings on.




It does show the correct lighting as it renders and when im in graph editor.
However after fully rendering and coming back, 2 lights dont show up and i must slightly move them so they show up again. I know the poster and lighting itself isnt that great (Im new) but I still dont know why this is happening, any help is appreciated, and thanks!

Edit: Switching to graph editor or any of them for that matter ♥♥♥♥♥ it and i must screw around switching between them to fix it
Last edited by i drink your milkshake; May 15, 2017 @ 12:14pm
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Showing 1-4 of 4 comments
Zappy May 15, 2017 @ 12:18pm 
"radius" makes a light move around all over the place while sampling. Sampling only occurs when exporting or when staying still in time in the Clip Editor with the scene (non-"work") camera active. So if you want the result of the render to be what you see in the Motion and Graph Editors, you just have to slide the "radius" value of the light all the way to the left.
Capt Fuzzy May 15, 2017 @ 12:20pm 
Hmm, when I export images I usually make sure that I'm in the clip editor, on camera 1 and usually on the very first frame.
I then select Image Sequence and export one second worth of frames, 24fps = 24 frames, then choose the one that I think looks best as the poster and delete the rest if I don't need them for anything else.

I know this sounds complicated, but it's really not, and the results are usually much better than with any other export format.
Last edited by Capt Fuzzy; May 15, 2017 @ 12:23pm
ok thanks for the information , im gonna try and see if I can get it to work
Originally posted by Zappy:
"radius" makes a light move around all over the place while sampling. Sampling only occurs when exporting or when staying still in time in the Clip Editor with the scene (non-"work") camera active. So if you want the result of the render to be what you see in the Motion and Graph Editors, you just have to slide the "radius" value of the light all the way to the left.
Thanks ! this helped a lot and fixed it!
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Showing 1-4 of 4 comments
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Date Posted: May 15, 2017 @ 12:13pm
Posts: 4