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If they aren't, instead of exporting posters, use the File - Export _Movie and change the export type to Image Sequences and render about a second's worth of images around the point that you want the poster. Then pick the best image and delete the other 20 or so. You'd be surprized at how the images change during that second and you might find one even better in the process.
But there is something weird I just noticed.
When loading the particle system into the project, it actually rendered correctly (but without receiving the lights).
When I instanciated the system and changed the model, it generally turned black ("generally" because there were a few ones that worked, surprisingly...)
Then I changed the model again to the original one and it worked again !
I tried the same thing with another particle system using a model, and this one didn't show up correctly on load.
So yeah that's kinda weird. Seems like it really depends on the model. (all the models I've been trying to use are from the props_foliage pack)
Maybe it's something involving materials associated to the model ? (the models which worked were all variations of the same "grass" model)
Thank you for your answer
I think it's the last update to date
Even though there were a number of updates between now (0.9.8.15) and that. (Just checked)
(They claim Source 2 Filmmaker (for Dota) is used to test things to prepare a big update for SFM) (Saw this on these forums, didn't remember who said that)
I think I'll actually do everything in the current version the best I can, then I'll try to see if I can add the grass particle system to the already 90% finished project. imo this would prevent any bad surprises when continuing the project in an older version.
Thank you for your answers guys.