Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
and your texture vmt and vtf filename :)
here it is.
In addition to that, please copy the entirety of the model's QC file, and paste that here too (also preferably between [code] and [/code]).
And also do the same with the model's VMT file(s).
Ok so the model's QC looks like this:
As for the console thing, opening the model up for the first time displays this:
both the vtf and vmt's filenames are "squidmem"
there's only one and that all there is in it
- The first screenshot should be in a new session, where you've just spawned the model, with it looking untextured.
- The second screenshot should be in the same setting, but after you've added override materials to the model, pointed $BaseTexture at the VTF there, with the model looking textured. Make sure that the override material in the Element Viewer is visible in this screenshot.
Hopefully i didn't misread anything but here they are.
Before the OM/$basetexture:
https://i.imgur.com/XUOazXp.png
After the OM/$basetexture:
https://i.imgur.com/9cRQEJt.png
Please change the VMT file to...
If it's still opaque, not translucent, then like it or not, you've been editing the wrong VMT, with an identically-named VMT file being in a higher-priority search path, overriding your changes to the one in a lower-priority search path.
Well I tried and it did nothing. Also how would I have an identically named one if the squidmem VMT is the only VMT I have named that way?
The bad news is that you have a rogue "evil doppelganger" of that VMT somewhere.
The other good news is that you can find out where that "evil doppelganger" VMT is.
Please do all of the following:
- Save the session if you want to keep it, as the below can be a bit unstable/crash-pone
- Right-click a shot in the Clip Editor, and choose "Edit Clip" > "Set Clip Overlay"
- Make sure that the drop-down "Mod Filter" selection list at the top is set to "All Mods
- Make sure that the folder filter below that is set to "VMT Files" (so that it doesn't limit it to any given folder)
- Type or copy-paste "models\sunny\memcake\squidmem.vmt" (without quotes) into the search string "Filter" below the "Full Path"
- Wait for the VMT to show up below the folder filter, and then select the VMT
- Double-click the "Full Path", and press Ctrl+C to copy that*
- Open your VMT editor of choice, click "File" > "Open..." or such in it, press Ctrl+V to paste the full path that you copied*, and press Enter to open it or such.
You should now have the appropriate VMT file open, the one that Source Filmmaker reads. You may now either edit this VMT, or delete this VMT to (hopefully) make Source Filmmaker read from the other VMT that you were editing.
* Unfortunately, the material browser used for the shot overlay picker is very picky about what you can and can't do outside it.
If you seem unable to copy the "Full Path", just close the material browser, reboot Source Filmmaker, and try again, this time making sure to not click on anything outside of the material browser (not even this forum thread/comment) until you have copied the "Full Path" of the VMT.
Well I did all that and then once I went to open the vmt, i was given this:
https://i.imgur.com/7XkNg3z.png