Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Make a new folder under games. Call it whatever you want (I call mine Custom), Put the models and materials folder into that folder. Open the SFM SDK and use the Edit Search Path for Existing Mod function to turn the Custom folder on.
Putting models into Usermod can cause major problems, especially if you have to debug a problem.
I recommend instead making custom install folders, as SFM benefits from well organised content. (Although the process below may seem a little long winded, it's actually fairly simple once you get used to it).
~~~~~
Open the "game" folder in SFM's directory, and then make a new folder. You can call it whatever you want, although being descriptive and well organised is a good idea. For example - "Bioshock", "Tomb Raider", "Overwatch", "Warhammer", etc.
(Obviously, you don't need to make a new folder every time, but the general rule is to not install to any of SFM's default folders except if specifically updating content extracted from the game the folder is for - and even then a lot of people will advise against that).
In this example, we'll assume that "customstuff" is the new folder's name.
Now you've got a "customstuff" folder, unzip your download (you will need a program like 7zip to unzip .rar or .7z files) and navigate through it until you have a collection of folders called things like "maps", "models", "materials", "sounds", "scripts" and the like. (Not all of these folders will be in all downloads).
Now copy those folders into your -/SourceFilmmaker/game/customstuff/ folder.
If the folder you've installed to is a new one, you'll need to right-click Source FilmMaker in your Steam library, choose "Launch SDK", click "Edit Search Paths For Selected Mod", and tick the box for "customstuff" on the list.
There was a reason I said "without overwriting". I was about to use the usermod folder, but I remembered that I already had my own custom folder from a while ago, for just such an occasion
Secondly, if you can find it in the "game" folder mentioned above, please enter it, find one of the model MDL files, hold Shift as you right-click it, choose "Copy as path", and paste it here.
Obviously he meant “here”. This freakin thread you necroed it.