Source Filmmaker

Source Filmmaker

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LaJohn Jan 13, 2018 @ 8:44pm
Where do I put my custom models?
I downloaded custom models and i have the "models" and "materials" folder. Where do I put them safely WITHOUT overwriting any important files?
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Showing 1-11 of 11 comments
EmperorFaiz.wav Jan 13, 2018 @ 8:46pm 
Put the folders into steam/common/sourcefilmmaker/game/usermod. Make sure those folders you're importing merge with existing folders with same names inside usermod.
Pte Jack Jan 13, 2018 @ 8:51pm 
DO NOT put them in Usermod!!!


Make a new folder under games. Call it whatever you want (I call mine Custom), Put the models and materials folder into that folder. Open the SFM SDK and use the Edit Search Path for Existing Mod function to turn the Custom folder on.

Putting models into Usermod can cause major problems, especially if you have to debug a problem.
Marco Skoll Jan 13, 2018 @ 8:53pm 
Originally posted by Super Woahrio Bros:
I downloaded custom models and i have the "models" and "materials" folder. Where do I put them safely WITHOUT overwriting any important files?
I will always advise against installing to usermod, as it can cause a lot of problems.

I recommend instead making custom install folders, as SFM benefits from well organised content. (Although the process below may seem a little long winded, it's actually fairly simple once you get used to it).

~~~~~

Open the "game" folder in SFM's directory, and then make a new folder. You can call it whatever you want, although being descriptive and well organised is a good idea. For example - "Bioshock", "Tomb Raider", "Overwatch", "Warhammer", etc.
(Obviously, you don't need to make a new folder every time, but the general rule is to not install to any of SFM's default folders except if specifically updating content extracted from the game the folder is for - and even then a lot of people will advise against that).

In this example, we'll assume that "customstuff" is the new folder's name.

Now you've got a "customstuff" folder, unzip your download (you will need a program like 7zip to unzip .rar or .7z files) and navigate through it until you have a collection of folders called things like "maps", "models", "materials", "sounds", "scripts" and the like. (Not all of these folders will be in all downloads).

Now copy those folders into your -/SourceFilmmaker/game/customstuff/ folder.

If the folder you've installed to is a new one, you'll need to right-click Source FilmMaker in your Steam library, choose "Launch SDK", click "Edit Search Paths For Selected Mod", and tick the box for "customstuff" on the list.
Last edited by Marco Skoll; Jan 13, 2018 @ 8:54pm
LaJohn Jan 13, 2018 @ 8:57pm 
It WoRkEd!
There was a reason I said "without overwriting". I was about to use the usermod folder, but I remembered that I already had my own custom folder from a while ago, for just such an occasion :steamhappy:
[GSDF] Mericλn Jan 13, 2018 @ 9:00pm 
Originally posted by Pte Jack:
DO NOT put them in Usermod!!!


Make a new folder under games. Call it whatever you want (I call mine Custom), Put the models and materials folder into that folder. Open the SFM SDK and use the Edit Search Path for Existing Mod function to turn the Custom folder on.

Putting models into Usermod can cause major problems, especially if you have to debug a problem.
Oh god. I've been doing that the last 2 years, That explains a lot :steamfacepalm:
Jerb. Apr 4, 2018 @ 10:54pm 
Originally posted by Marco Skoll:
Originally posted by Super Woahrio Bros:
If the folder you've installed to is a new one, you'll need to right-click Source FilmMaker in your Steam library, choose "Launch SDK", click "Edit Search Paths For Selected Mod", and tick the box for "customstuff" on the list.
This might be a bit late, but I have all my models in a folder under game, but nothing shows in sdk. When I select Edit search paths for selected mod, it just shows the regular things, not my folder
Zappy Apr 5, 2018 @ 7:25am 
Originally posted by Super Doughnuts:
This might be a bit late, but I have all my models in a folder under game, but nothing shows in sdk. When I select Edit search paths for selected mod, it just shows the regular things, not my folder
Firstly, if you right-click Source Filmmaker in your Steam library (in the "Software" or "Installed" categories), choose "Properties" > "Local Files" > "Browse Local Files...", and enter the "game" folder, can you find your custom folder there? If not, the custom folder of yours is in a wrong spot.

Secondly, if you can find it in the "game" folder mentioned above, please enter it, find one of the model MDL files, hold Shift as you right-click it, choose "Copy as path", and paste it here.
AubergineTrap Jun 19, 2019 @ 7:06pm 
Originally posted by Zappy:
Originally posted by Super Doughnuts:
This might be a bit late, but I have all my models in a folder under game, but nothing shows in sdk. When I select Edit search paths for selected mod, it just shows the regular things, not my folder
Firstly, if you right-click Source Filmmaker in your Steam library (in the "Software" or "Installed" categories), choose "Properties" > "Local Files" > "Browse Local Files...", and enter the "game" folder, can you find your custom folder there? If not, the custom folder of yours is in a wrong spot.

Secondly, if you can find it in the "game" folder mentioned above, please enter it, find one of the model MDL files, hold Shift as you right-click it, choose "Copy as path", and paste it here.
"Here?" WHERE! Stop saying here and just say where to put the got damn thing at.
EmperorFaiz.wav Jun 19, 2019 @ 10:08pm 
Originally posted by AubergineTrap:
Originally posted by Zappy:
Firstly, if you right-click Source Filmmaker in your Steam library (in the "Software" or "Installed" categories), choose "Properties" > "Local Files" > "Browse Local Files...", and enter the "game" folder, can you find your custom folder there? If not, the custom folder of yours is in a wrong spot.

Secondly, if you can find it in the "game" folder mentioned above, please enter it, find one of the model MDL files, hold Shift as you right-click it, choose "Copy as path", and paste it here.
"Here?" WHERE! Stop saying here and just say where to put the got damn thing at.
NECRO ALERT!
Obviously he meant “here”. This freakin thread you necroed it.
Evil ass eyeball Jun 8, 2020 @ 4:01pm 
Originally posted by Pte Jack:
DO NOT put them in Usermod!!!


Make a new folder under games. Call it whatever you want (I call mine Custom), Put the models and materials folder into that folder. Open the SFM SDK and use the Edit Search Path for Existing Mod function to turn the Custom folder on.

Putting models into Usermod can cause major problems, especially if you have to debug a problem.
i made a custom folder and put the models and materials in it, but it doesn't show up on the SDK and i put the files in the workshop folders and it shows up but without any textures
Last edited by Evil ass eyeball; Jun 8, 2020 @ 4:12pm
Bill Oct 8, 2023 @ 6:08am 
This thread was quite old before the recent post, so we're locking it to prevent confusion.
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Date Posted: Jan 13, 2018 @ 8:44pm
Posts: 11