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What exactly is Hammer failing on? It's not unknown for decompiled maps to leak, which can be the source of many compiling woes.
And in the chance that it does work, you can make the first shot of the session automatically execute that command, too, if you right-click the shot in the Clip Editor, choose "Show in Element Viewer", right-click "concommands" near the bottom, choose "Add Item", expand "concommands", and set the new "concommands[0]" item to have a value of "ent_remove_all env_lightglow" (without quotes).
Though it might do this before the map loads, thus not removing the entities, but then you can just drag the playhead (time cursor) outside the first shot and back into the first shot to have the console command executed again.