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As in, you (usually) don't have to directly pay someone who made a YouTube video in order to be able to see that video. Do you get what I mean by this?
Edit: Granted, it's of course different for usable animations than viewable videos, but this is what I had to say about that argument with YouTube videos and such.
All other commercial use of Valve's content is strictly forbidden (although commercial use of SFM itself is not, should you be using assets you have the necessary permissions for), and anyone who is getting away with it is only getting away with it because Valve hasn't noticed them yet.
That said, the idea of completely custom made animations? Those, even if they might happen to work with Valve models, would not be a Valve asset.
Still, bear in mind that if they're emulating (even if not directly based on) on Valve's own animations (e.g. a non-Engie Rancho Relaxo) you might have a hard time proving they're custom made if you're challenged.
i can always show the maya files...? i can see it being an issue tho since i'm selling something using valves assets...tho i've seen creators sell their scene files as rewards on patreon...isn't that worse than what i'm proposing? and these guys are big time channels on youtube. i can't really tell anymore.
yea i understand...maybe a different example would be better, like i mentioned on another reply...some use sfm files as rewards on their patreon page. isn't that a bigger issue if not the same as what i'm proposing?
A completely new taunt is one thing . A remake of Rancho Relaxo or the like may not be easy to prove that it's new.
That may not necessarily be in the clear.