Source Filmmaker

Source Filmmaker

Kharos Jun 24, 2017 @ 5:57pm
How to temporarily lock 2 models together?
I've checked a lot of tutorials but all explain how to lock models to other models and nothing specifically the way I want it.

So basically an example of what I want to is how to basically make a person/model that's holding a gun give it to another person/model and have the same gun stick to that other person for the rest of the animation. I obviously couldn't do that because when I tried to lock the model to the other person it, it didn't stick to the previous model anymore before that and the previous animations got messed up because the gun was as it's no longer attached to the first model.

So basically I want to know how to make 2 models temporarily stick to eachother until it switches to sticking to another model, and then stick to that one without removing the lock for the entire ♥♥♥♥♥♥♥♥ project for the first model.
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Showing 1-6 of 6 comments
surfer171 Jun 24, 2017 @ 6:17pm 
Have you tried to transfer locks? Meaning you have the gun locked to model A and then you want to pass it to model B then just switch the locks around. Whatever is locked in model A you transfer them to model B
Marco Skoll Jun 24, 2017 @ 7:26pm 
Locks can't be temporary. However, models should have their motion path converted to their new reference frame when they're either locked or unlocked.
(e.g. if a gun is locked to and moves with a model's hand, it should still move the same after being unlocked).

If that's not happening when you're unlocking models, that's a separate issue.
Kharos Jun 25, 2017 @ 5:19am 
I will attempt to check that today but I could have sworn the models do not keep their path. If that is the case is there anything that would cause that? I mean the way i was solving it previously was literally just placing the previous models below the ground in the middle of nowhere and replacing them with a new model locked onto the other model which can prove as tedious as it sounds.
Kharos Jun 25, 2017 @ 5:25am 
Nevermind it looks like i was either blind or but apparently it does keep the lock of the previous model in... thanks anyway... fixed it
Last edited by Kharos; Jun 25, 2017 @ 5:25am
R234 Jun 25, 2017 @ 9:19am 
It doesn't keep the lock, it keeps the motion. Or, more accurately, it creates countermotion to retain the percieved motion (or lack of motion) in space. An object being locked to another does not automatically make it follow it, and likewise, an object does not have to be locked to another to follow it. Locks change a bone's parent, but said bone can still be animated relative to this new parent in any way.

Locks are a concept that's a bit difficult to explain and wrap one's head around, but once you understand how they work you'll be able to work wonders with them.
Kharos Jun 25, 2017 @ 9:21am 
Originally posted by R234:
It doesn't keep the lock, it keeps the motion. Or, more accurately, it creates countermotion to retain the percieved motion (or lack of motion) in space. An object being locked to another does not automatically make it follow it, and likewise, an object does not have to be locked to another to follow it. Locks change a bone's parent, but said bone can still be animated relative to this new parent in any way.

Locks are a concept that's a bit difficult to explain and wrap one's head around, but once you understand how they work you'll be able to work wonders with them.
Yeah I meant it keeps the animations previously done before even though it's now locked to another model.
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Date Posted: Jun 24, 2017 @ 5:57pm
Posts: 6