Source Filmmaker

Source Filmmaker

Fausto Aug 22, 2017 @ 2:27am
workshop limit exeeded
i keep having that probleme
when i try to publish a model on the shop, i keep having that error
i had the same probleme publishing my tjoc models, result i had to ask a friend to do it
is there a way to fix this?
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Showing 1-10 of 10 comments
Capt Fuzzy Aug 22, 2017 @ 6:03am 
Yeah, remove something that's old or not very popular to make room for something new.
Your title is also your answer, if ya just stop and think about it for a few... lol
Fausto Aug 22, 2017 @ 6:25am 
Originally posted by Capt Fuzzy:
Yeah, remove something that's old or not very popular to make room for something new.
Your title is also your answer, if ya just stop and think about it for a few... lol
you REALY think i did not try that?
Pipann Aug 22, 2017 @ 6:32am 
Maybe the removed items were not large enough to free enough space for your new item. The workshop limit goes by bytes, not by a set number of items. Like, you can have tons of workshop items if they're small in size. But if your items exceed several megabytes, you'll only have room for a few. (I heard the limit is 100MB)
Zappy Aug 22, 2017 @ 6:40am 
Originally posted by Feddos:
Originally posted by Capt Fuzzy:
Yeah, remove something that's old or not very popular to make room for something new.
Your title is also your answer, if ya just stop and think about it for a few... lol
you REALY think i did not try that?
I think I've once heard something about deleting workshop submissions not giving back more space for uploading new stuff. I'm not sure if that ever was the case and/or still is, though.


As for some advice, uhm... Upload it somewhere other than Steam's workshop? For example on GameBanana.[gamebanana.com]
Last edited by Zappy; Aug 22, 2017 @ 6:41am
Fausto Aug 22, 2017 @ 6:45am 
Originally posted by Pipann:
Maybe the removed items were not large enough to free enough space for your new item. The workshop limit goes by bytes, not by a set number of items. Like, you can have tons of workshop items if they're small in size. But if your items exceed several megabytes, you'll only have room for a few. (I heard the limit is 100MB)

yea but i have like 2 models uploaded, each of them not being that high, heck, before i changd PC i used to like , upload loads of private models for my use
Marco Skoll Aug 22, 2017 @ 7:04am 
Originally posted by Pipann:
(I heard the limit is 100MB)
It has to be a lot more complicated than that, as there's single assets considerably larger than that - this one, for example, is quoted as 376 MB*:

http://steamcommunity.com/sharedfiles/filedetails/?id=930748765

And that particular user seems to have over 2500 MB uploaded to the workshop in total, so I'm flummoxed as to what the actual limits are. It's possible that there's compression involved somewhere along the line, or that it's somehow based on Steam Level.

* That said, why on earth anyone thinks that making a single model with textures that size is a good idea when SFM only has ~3.5 GB RAM limits is another matter. There's a lot of models I've had to download and resize all the textures to stop them taking an obnoxiously large amount of SFM's RAM.
Zappy Aug 22, 2017 @ 7:10am 
Originally posted by Marco Skoll:
It has to be a lot more complicated than that, as there's single assets considerably larger than that -
As far as I'm aware (have been told years ago), one's workshop space for Source FilmMaker is shared with one's "Steam cloud" space for it, which (according to a right-click in Steam on it and choosing "Properties" > "Updates") has about 1.91 gigabytes as the maximum value.
Fausto Aug 22, 2017 @ 7:14am 
Originally posted by Zappy:
Originally posted by Marco Skoll:
It has to be a lot more complicated than that, as there's single assets considerably larger than that -
As far as I'm aware (have been told years ago), one's workshop space for Source FilmMaker is shared with one's "Steam cloud" space for it, which (according to a right-click in Steam on it and choosing "Properties" > "Updates") has about 1.91 gigabytes as the maximum value.
https://gyazo.com/fcc5db89f545ccd9ad503c17cdca8cd5 this is all i have

and i'm pretty sure i have, alot of space left
Pipann Aug 22, 2017 @ 8:02am 
Awkward.

But good to hear there's more room for SFM. I always found that what I mentioned earlier to be a surprisingly low amount of MB.
episoder Aug 22, 2017 @ 8:21am 
you only have 150 MB worth of workshop items. wth. it may be obvious... tho... testing...

edit: try to disable steam cloud for sfm. i have actually no idea what is shared with the cloud. usually it's just cfgs and save. can't figure out tho. mine is not working correctly or updating the size after sync. looking at your cloud's size i'd guess the whole elements or usermod folder is up in the cloud. that'd be eating up that space. i've no idea if and how you can clean this cloud manual tho. if it clears when disabling you're fine. if not, you may have to temporarily empty your elements and/or usermod or whatever the F it syncronizes folders (i can't figure it out - not updating) and sync the empty state of it with the cloud. that should clean it up. you could then disable the cloud and refill the de-clouded folder with your stuff.
Last edited by episoder; Aug 22, 2017 @ 8:55am
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Date Posted: Aug 22, 2017 @ 2:27am
Posts: 10