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Source Filmmaker

Daniar_23337 Jun 18, 2020 @ 12:40pm
help create qc file for dmx (Solved)
I can compile SMD models, but I can't compile DMX .I have a model with shape keys,but the problem is that compiling SMD models is harder than DMX (writing shape keys takes a long time).Tell me how to compile shape keys in DMX files

P.s(explain briefly, there is no time to understand the guides)
Last edited by Daniar_23337; Jun 18, 2020 @ 1:37pm
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Showing 1-4 of 4 comments
ConfederateJoe Jun 18, 2020 @ 1:14pm 
DMX files include basic shape keys and require no additional work. Easy. It compiles the same except it needs no additional files included. Just make your DMX files from blender.

instead of putting in myfile.smd for whatever in the QC, use myfile.dmx instead.

Advanced and corrective shape keys can be created and modified via Blender Source Tools and the naming convention found under the DMX section of this wiki.

https://developer.valvesoftware.com/wiki/Flex_animation

To do more advanced things like wrinkle maps, stereo flexes, and flex controller definitions, you will need to generate the DMX flex controllers with Blender Source Tools and then modify the definitions it generates on a per shape-key basis. Again, reference the wiki for the definitions.

It's actually pretty easy, but you'll need a guide for some of the more advanced things.

You compile a DMX the same as you would a SMD, but there will be no additional files to make or include... any definitions you make for your shape keys are inside the dmx file itself.
Last edited by ConfederateJoe; Jun 18, 2020 @ 1:20pm
Daniar_23337 Jun 18, 2020 @ 1:24pm 
https://imgur.com/a/4RxboQ7
while I was waiting for an answer, I already decided everything myself.Thanks for the answer anyway:)
ConfederateJoe Jun 18, 2020 @ 1:26pm 
Originally posted by Daniar_23337:
https://imgur.com/a/4RxboQ7
while I was waiting for an answer, I already decided everything myself.Thanks for the answer anyway:)

Excellent!
76561198813955438 Jun 18, 2020 @ 5:41pm 
I could put these skills to use once I want to start porting and modelling.
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Date Posted: Jun 18, 2020 @ 12:40pm
Posts: 4