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clipping to the map works fine
For example, you could make a new scene camera, put it close to the ground, and then spawn your model. Since the model spawned where the scene camera is, your model will already be close to the ground.
https://steamcommunity.com/app/1840/discussions/0/619569608583967195/
https://www.youtube.com/watch?v=tHfEP0UVkzQ
You might try playing around with locks or constraints to see if that helps move the hair automatically.
https://developer.valvesoftware.com/wiki/SFM/Working_with_locks
https://www.youtube. com/watch?v=pB 89S3M6fsc
(Steam thinks the youtube link should be censored apparently so remove the spaces...)