Source Filmmaker

Source Filmmaker

Malevolence. May 21, 2020 @ 7:25pm
Broken Engineer Brundle Bundle
The models for each part of the Brundle Bundle have something wrong with them. For the Buzz Killer (head), only the eyes appear. With the Legend of Bugfoot (feet) and the Frontier Flyboy (wings), they have broken cubemaps. I tried to search on the internet, but I couldn't find any help. The Engineer model is the HWM version. Can you help me fix this please? I want to make a new Chrome start tab image.
Image evidence: https://imgur.com/VVtfwoO
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Showing 1-10 of 10 comments
green May 21, 2020 @ 7:57pm 
Try a different map.
Malevolence. May 22, 2020 @ 9:47am 
That didn't work. I guess this is Valve's fault. :(
EDIT: Restarting my project file fixed it partly. The feet are fixed, and so is the head, but the wings are still broken.
Last edited by Malevolence.; May 22, 2020 @ 9:49am
green May 22, 2020 @ 9:48am 
Have you manually updated your sfm's tf2 files?

Malevolence. May 22, 2020 @ 9:49am 
Yeah
Malevolence. May 22, 2020 @ 9:56am 
Actually, I opened up the console, and it spammed "***** Trying to set a pixel shader that failed loading!"
green May 22, 2020 @ 9:59am 
It's probably using a shader sfm doesn't like. Can you post the vmt?
Malevolence. May 22, 2020 @ 10:09am 
Sure. Though you might not need all the files, I have all of the Brundle Bundle model and texture files here: https://drive.google.com/open?id=1QUafuqi9oXvik-FI4p6YO8SXo-m0e8Kx
green May 22, 2020 @ 11:40am 
You can try messing with the hats vmt--- you can open it in any notepad program. Just keep a copy, in case you mess it up. I'll look at it more later, but I gtg for a few. In the meantime, try this in the hat vmt:

"VertexlitGeneric" { "$baseTexture" "models/player/items/engineer/hwn_engineer_hat" "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf" "$detailscale" "5" "$detailblendfactor" .01 "$detailblendmode" 6 "$yellow" "0" "$phong" "1" "$phongexponent" "4" "$phongboost" ".5" "$lightwarptexture" "models/player/demo/hwn_demo_lightwarp" "$phongfresnelranges" "[.25 .5 1]" "$phongwarptexture" "models/player/items/engineer/hwn_engineer_warp" "$basemapalphaphongmask" "1" // Rim lighting parameters "$rimlight" "1" // To enable rim lighting (requires phong) "$rimlightexponent" ".5" // Exponent for phong component of rim lighting "$rimlightboost" ".5" // Boost for ambient cube component of rim lighting }
Malevolence. May 22, 2020 @ 12:30pm 
The texture is still wrong, but at least it's not glowing anymore.
green May 23, 2020 @ 9:02am 
Just checked mine, and they loaded just fine, without any visual error. I used a custom map-- try loading them on stage.bsp.
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Date Posted: May 21, 2020 @ 7:25pm
Posts: 10