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thanks though
One problem is that the sky is black even though it should be white since it is the furthest away, but you can easily workaround that simply by excluding the very darkest shade of gray when using the footage.
Another problem is how "long" the grey scale is, usually you would have black to white span over 20 meters maybe but here it appears to be kilometers even. I assume this means that if your rendered video is compressed by a lot, the grey scale will be really coarse grained, resulting in each gray value corresponding to a very large distance range. Ideally you want the grey scale to be more fine grained so you have more control over your footage.
Source Filmmaker's depth of field is "real" depth of field, by moving the view around between different samples of the same frame.
This means that it's the best that it can ever look (both quality- and even realism-wise), and that if something at a long distance is obstructed by something at a short distance, Source Filmmaker's depth of field can (correctly) show some of the far thing if the view moves past the edge of the near thing, which won't happen if you do some kind of blur "depth of field" from just the original point of view in an image/video editor.
Doing depth of field outside of Source Filmmaker will simply look worse than within it.
(If you want to have something in both the fore- and back-ground look sharp, while things in between and beyond that are blurred, sure, Source Filmmaker's depth of field can't do that... but that's also not really "depth of field" at that point, anyway.)
And Source Filmmaker's fog can be selectively applied or not applied to different things, which an image/video editor won't care about if you handle fog in that.
If you want to apply some kind of multi-colour/rainbow fog of sorts, no, Source Filmmaker's fog can't do that, so you'll have to use an image/video editor for that... but without knowing precisely what you want, I'm still left to wonder if that's worth the loss in "precision" of using fog outside of the 3D rendering (outside of Source Filmmaker) itself.
and another plus is that you can blend the fog with the sky