Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can either use material overrides or directly edit the texture:
1) Material Override:
-if you are familiar with material overrides, skip this.
--------------------------------------------------------------------------------------------------------------------------------------------
Right click the model in the ANIMATION SET EDITOR. Then select and click "Add Override Materials".
--------------------------------------------------------------------------------------------------------------------------------------------
In the Element Viewer, look for the hair part of the model. Once you have found it, right click and click "Add New Attribute". Select "COLOR" and name it "$color or $color2". A color bar should now appear. You can then adjust the color of the hair but keep in mind that it's only coloring the TINT of the original hair color of the model.
2) Editing the Texture:
-if you know how to edit textures, skip this.
--------------------------------------------------------------------------------------------------------------------------------------------
Using GIMP or Photoshop, change the color of the hair texture VTF file and save it as a VTF with a different name to the original. Then add it back into the SAME FOLDER WHERE the original is located.
--------------------------------------------------------------------------------------------------------------------------------------------
In the Element Viewer, look for the hair part of the model. Once you have found it, right click and click "Add New Attribute". Select "STRING" and name it "$basetexture". Your model should now have a purple-balc checkered pattern. This is normal. Now, where it says what texture the model will be using, type in the PATH TO the VTF file you named before.
D'OH! That was the one thing I forgot to mention. I already have the VTF plugin, so I forget it first needs to be installed, lol. Good save.
Is there some condensed and simplified encyclopedia somewhere on the Internet that explains the advnatages and disadvnatges of using certain image file types? It amazes me how some of you know this stuff like it's nothing.
Not really, but for the most part:
PNG: 100% quality (good), supports alpha (good), widely supported, variable file-size.
JPG: Variable quality (bad), no alpha (bad), widely supported, low file-size.
BMP: I believe it's the same as PNG, except with a high file-size and maybe less supported.
GIF: 100% quality, but limited to 256 colours at most (bad), supports on/off alpha (okay), low file-size (I think), natively supports animation (but then you could just use multiple PNGs).
In short, just stick to PNG when possible, and never[imgur.com] use JPEG if you want crisp colours and details.