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Anyway...
Although particles obviously don't first appear until the shot is "reset", they should then render by default.
The reason why people aren't really helping is that you're not really giving enough information that we can guess why they're not working in your case.
So, which particle is this, what are your camera/sample settings, and what do you mean by "for a while"?
And I think I'll just photoshop the sword trail in. Thanks anyways.
However, we're not psychic. When you say vague things like "for a while", I don't even know if it's a problem you've always had or if it's only more recently that you've had an issue with getting particles to show up. And differences like that can mean totally different fixes are needed.
https://steamcommunity.com/sharedfiles/filedetails/?id=263597554
in case of posters (you should not render posters at all tho). you render an image from the clip editor. if the particles glitch you gotta retry to play it back until they remain visible. to precisely snapshot you can even advance in the clip editor frame by frame. no need to butcher with photoshop. ;)
http://steamcommunity.com/sharedfiles/filedetails/?id=804003635
For full quality, you do however need to wait for the sample counter in the bottom right of the screen to finish counting up to your sample quality (whatever that is currently set to. I'd recommend at least 32 and quite probably more) and back to 1.
Normally it only exports at 720p, but it can be made to export at up to 4K by starting SFM in 4K mode, setting render resolution (in video exports), then saving (ideally as a new file) and restarting.
It's a bit of a pain, but SFM... well, it's buggy, Valve aren't updating it and so you have to use a lot of odd workarounds at times.