Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Disadvantages: Stretched/squished image (as the width/height can only be 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, etcetera), lower quality compared to PNG (due to compression), and most image editors don't support it (some do, but only with plug-ins).
i mean it is the defualt render option...
wat? no it's not. The render options (if we're discussing posters) are .tga, png, and jpg.
._.
There's a lot of technical differences in terms of how their compressions are optimised and what might have the smaller filesize if you want to compress a photo, or if you wanted to get the best performance out of a game texture... but that explanation would be a lot of jargon I don't entirely understand myself.
In the great scheme of things though, SFM's poster export seems to export uncompressed TGAs and PNGs, which makes for unnecessarily large file sizes.
I had a lot of them from back from when I actually made the mistake of using poster exports (buggy nasty mis-rendered things that they are) and I eventually ended up feeding them to a Photoshop batch process to compress the formats. (Which got me back a considerable number of gigabytes on my hard disk).