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thats because your camera is somewhere outside map, not skybox fault
PS this map dont have skybox btw
I know the void doesn't have a skybox. Sorry if did not explain my issue clear enough. What I meant was that I've subscribed to a lot of things in the workshop and they've removed/replaced a lot of textures for other props/models/maps I have. That's why I thought maybe there was a skybox or another map somewhere in my subscriptions that messed up the void.
I initially thought I was outside the void too so I disabled the lights through the viewport. I had nothing in my animation set except for a few props. That's when it first went blinding white. Usually, when anyone loads the void, and disables the lighting you can find the space even if you're outside just by moving the work camera. Basically nothing was working earlier. Lights on, lights off, it either stayed black or SFM froze, then shifted into a bright white void after it started to respond. I had tried closing and reloading SFM and I was still having the same issue. In the end, what I did was I verified the integrity of SFM, then restarted my laptop and it seemed to fix the issue.
Thanks for answering anyways.
u can just look into all directions and find where map is (if its close)
or u can restart sfm, create new session, load map, swap to work camera and then load your session... so when u load session u would have your camera in map, then just click on camera and find it position by its pivot or just lock its transform to any model and drag default so it come into ur map
Thanks for that info though. I'll be sure to keep it in mind later.