Source Filmmaker

Source Filmmaker

Custom sound is silent
I recorded an mp4, imported it into audacity, exported as a windows pcm 16 bit WAV, removed all characters from the name except lowercase english ones, and still sfm doesn't make any sound when I play it. I imagine I'm missing something small and seemingly insignificant, but I'm lost... does anybody know what might be wrong? I'd really appreciate it. Also, if I open the exported wav from the file explorer into windows media player it works just fine.
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Showing 1-6 of 6 comments
Zappy Mar 21, 2020 @ 8:23am 
Make sure that it's a 16-bit PCM-formatted WAV sound, with a sample rate of 11025, 22050, or (often preferably) 44100 hertz. Anything else (including MP3 sounds) will likely not work properly in Source Filmmaker.

You've said that it's a 16-bit PCM-formatted WAV sound, but you didn't mention its sample rate. My guess is that it's 48000 hertz, while it should be 11025, 22050, or (often preferably) 44100 hertz instead.



If that doesn't work, please reboot Source Filmmaker, make a new session (without loading a map), click "Windows" > "Console" at the top-left of Source Filmmaker's main window, click on the "Clear" button at the bottom-right of the console, open the sound browser, select the sound in question, click "Open" to place it into the session, select all of the text now in the console, press Ctrl+C to copy that, and paste it in a comment here (preferably between [code] and [/code]).
Well, I figured it out. When I went into "preferences" in audacity, the default rate was 44100, however in the bottom left hand corner was another box to change the rate and it was defaulted to 48000 for some reason? anyways, I changed that, exported one more time and now it works. Thank you so much :D
Zappy Mar 21, 2020 @ 2:32pm 
Originally posted by uglychristmasweater | trade.tf:
- When I went into "preferences" in audacity, the default rate was 44100, however in the bottom left hand corner was another box to change the rate and it was defaulted to 48000 for some reason? -
If the first thing that you did when converting the sound was to import the MP3, then the default sample rate set in Audacity doesn't matter;
If there are no existing audio tracks when you import a sound, Audacity will set the project sample rate (what you saw at the bottom-left) to that of the imported sound.
cake_not_included Nov 27, 2021 @ 1:11am 
Over a year later, this thread still comes in clutch. That took me waaay too long to figure out, tysm
Just going to throw this here for future reference in case anyone finds it useful... if you import a custom sound that's above a certain size, even if it's formatted correctly, SFM seems to break it anyways. I'm not sure what the threshold is, or what exactly causes this bug to happen, or even if I'm diagnosing it correctly- but if you're importing a large track and can't seem to get it working, try trimming it.
Sum95 Sep 12, 2023 @ 9:31am 
Originally posted by Zappy:
Make sure that it's a 16-bit PCM-formatted WAV sound, with a sample rate of 11025, 22050, or (often preferably) 44100 hertz. Anything else (including MP3 sounds) will likely not work properly in Source Filmmaker.

You've said that it's a 16-bit PCM-formatted WAV sound, but you didn't mention its sample rate. My guess is that it's 48000 hertz, while it should be 11025, 22050, or (often preferably) 44100 hertz instead.



If that doesn't work, please reboot Source Filmmaker, make a new session (without loading a map), click "Windows" > "Console" at the top-left of Source Filmmaker's main window, click on the "Clear" button at the bottom-right of the console, open the sound browser, select the sound in question, click "Open" to place it into the session, select all of the text now in the console, press Ctrl+C to copy that, and paste it in a comment here (preferably between [code] and [/code]).

Console says
“File test.vsnd missing sounds dir. Fixing for now.
File test.vsnd did not have sounds directory in path, appending path and loading, but path needs to be fixed in resource file.”
How to fix that?
Last edited by Sum95; Sep 12, 2023 @ 9:32am
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Date Posted: Mar 21, 2020 @ 8:07am
Posts: 6