Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You've said that it's a 16-bit PCM-formatted WAV sound, but you didn't mention its sample rate. My guess is that it's 48000 hertz, while it should be 11025, 22050, or (often preferably) 44100 hertz instead.
If that doesn't work, please reboot Source Filmmaker, make a new session (without loading a map), click "Windows" > "Console" at the top-left of Source Filmmaker's main window, click on the "Clear" button at the bottom-right of the console, open the sound browser, select the sound in question, click "Open" to place it into the session, select all of the text now in the console, press Ctrl+C to copy that, and paste it in a comment here (preferably between [code] and [/code]).
If there are no existing audio tracks when you import a sound, Audacity will set the project sample rate (what you saw at the bottom-left) to that of the imported sound.
Console says
“File test.vsnd missing sounds dir. Fixing for now.
File test.vsnd did not have sounds directory in path, appending path and loading, but path needs to be fixed in resource file.”
How to fix that?