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Even if they're regularly mixed up in common speech, it's vitally important to separate them as concepts when working in computer graphics.
* And if you don't know whether you're assigning a material or a texture, you need to look up some Blender tutorials.
You can then remove the duplicates.
As such, it will actually be easier with them merged, as you will only need to assign once, rather than each separate mesh.
Textures are the files that colour your mesh, Materials tell the game engine how to display them (Shader, Transparent, gloss, if it has a normal map, etc).
VTF = Texture and VMT = Material Your model can only have 32 VMTs
I selected everything that shares the same texture here: https://gyazo.com/407c60f9778e8b865df39a04c2c8631d
Do I need to do it like that? If so, what do I need to do?
https://www.youtube.com/watch?v=U57dBBxE0ew
Much of the video length is because it works through the entire model; you can probably grasp the actual techniques from just the first few examples.
If you use the Atlas tool in the Cats Blender tool plug in, you can combine all textures in one click to a single texture. The tool will combine all textures into a single texture sheet and clear the materials panel to use just that one texture in one material, but the texture sheet is a 3K texture. You can then go back and create and assign the faces with Alpha to another material and still one use one texture.
Yours: https://gyazo.com/2cb0f9e9c9d9fe862d3be133ff1dd63f
Mine: https://gyazo.com/56d0c511b3a3d0e0e44e4aca3433279f
How do I make those textures show up like with you?