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(It wouldn't make any sense for the limit to be on textures, because you can compile a model without having yet made any of its materials, so how would it know how many textures were in materials that don't yet exist... or which would later be edited to have more?)
If that's not the case then, can we take a look at the .QC, OP?
Pte Jack: The model has quite a bit objects. But most of them are joined together, besides the doors and wheels, which are parented. Many of them share the same materials (https://gyazo.com/d8ab88af4035e534f46a6b230757dbfc)
https://steamcommunity.com/sharedfiles/filedetails/?id=1528003376
So we can see what you're working with...
Just zoom in.
Also, my VTFs aren't in the SFM materials folder. Idk if that's the problem, but I'll place them there.
The will be a lot of "x.0001" ones though, that won't affect it right?
Yes, and yes— so long as you export the new version and override the old one.
I don't think so, but I'm not 100% sure.
The QC is still the same.
So, should I start everything again, cause I think It's the best choice.
And I really hope that doesn't affect anything, because if it does, then I'm probably just gonna have to give up or smth.
That may be so, but there are well over 32 (I didn't count the exact, but it's over that) assigned in Blender, and that's what's gonna count.