Source Filmmaker

Source Filmmaker

Purple eyes bug
After a while,some models started to have eyes like this -> https://imgur.com/a/CBTwYHV I've reinstalled the models (materials and models -> usermod folder) but the bug keeps being there,any idea?
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Showing 1-15 of 20 comments
green Feb 6, 2019 @ 9:18am 
It's a material problem. There's a missing material of some sort. Check the eye's VMT to make sure that everything is in the right place. Sometimes, in a model pack, they'll throw the eye's materials in a 'shared' folder. If that's the case, you need to make sure that the shared folder is in the right place.

Also, you should try to make your own custom folder, as usermod is isn't really supposed to be used for that. You can, but it can lead to problems, if you mess up a file that SFM needs.
A no0b Cookie Feb 6, 2019 @ 9:28am 
Originally posted by Hunter in the Green Vest:
It's a material problem. There's a missing material of some sort. Check the eye's VMT to make sure that everything is in the right place. Sometimes, in a model pack, they'll throw the eye's materials in a 'shared' folder. If that's the case, you need to make sure that the shared folder is in the right place.

Also, you should try to make your own custom folder, as usermod is isn't really supposed to be used for that. You can, but it can lead to problems, if you mess up a file that SFM needs.

Ty for the support,just checked out but it seems everything is there? -> https://i.imgur.com/YwfQTC3.png

Also what do you mean by custom folders? Do you mean I can do a folder (Naming it) and putting on the usermod folder?

The weird fact is that they looked normal before,at some point,they looked purple like that,maybe installing other models but I dunno honestly
Last edited by A no0b Cookie; Feb 6, 2019 @ 9:31am
green Feb 6, 2019 @ 9:36am 
No problem. You see the eyeball_l and _r? Click on those, and make sure that all the materials listed in there are in the right directory. For example, if it says models/player/iris_blue, then you would need the iris_blue.vtf in that directory, in the materials folder.

For the custom folder, you do NOT put it in the usermod folder. Here's a guide:

Originally posted by Zappy:
Right-click Source Filmmaker in your Steam library (in the "Software" or "Installed" categories), and choose "Properties" > "Local Files" > "Browse Local Files...". This will open a File Explorer window in -/SourceFilmmaker/.

Now enter the "game" folder and make a new folder here, named whatever you want (for example "customstuff").
Inside of the folder that you just made (for example inside of -/SourceFilmmaker/game/customstuff/), make folders called "maps", "materials", "models", "particles", and/or "sound". These folders may hold custom content.

Once you've put custom content inside of those folders that you just made, right-click Source Filmmaker in your Steam library again, choose "Launch SDK", click "Edit Search Paths For Selected Mod", and enable the first custom folder that you made while following these instructions (for example "customstuff").
You may optionally move it around in the search path list, such as if it's supposed to override Team Fortress 2 content or such. If a file exists within two different search paths, the top-most search path in the list will be the search path that the file will be loaded from.

I personally suggest having a separate such folder for each franchise or such (for example one for Super Mario stuff, one for Sonic the Hedgehog stuff, one for Overwatch stuff, et cetera). This way, you can mostly disable stuff that you're not currently using, which can be helpful if Source Filmmaker starts crashing due to indexing too many assets.
A no0b Cookie Feb 6, 2019 @ 9:46am 
Originally posted by Hunter in the Green Vest:
No problem. You see the eyeball_l and _r? Click on those, and make sure that all the materials listed in there are in the right directory. For example, if it says models/player/iris_blue, then you would need the iris_blue.vtf in that directory, in the materials folder.

For the custom folder, you do NOT put it in the usermod folder. Here's a guide:

Originally posted by Zappy:
Right-click Source Filmmaker in your Steam library (in the "Software" or "Installed" categories), and choose "Properties" > "Local Files" > "Browse Local Files...". This will open a File Explorer window in -/SourceFilmmaker/.

Now enter the "game" folder and make a new folder here, named whatever you want (for example "customstuff").
Inside of the folder that you just made (for example inside of -/SourceFilmmaker/game/customstuff/), make folders called "maps", "materials", "models", "particles", and/or "sound". These folders may hold custom content.

Once you've put custom content inside of those folders that you just made, right-click Source Filmmaker in your Steam library again, choose "Launch SDK", click "Edit Search Paths For Selected Mod", and enable the first custom folder that you made while following these instructions (for example "customstuff").
You may optionally move it around in the search path list, such as if it's supposed to override Team Fortress 2 content or such. If a file exists within two different search paths, the top-most search path in the list will be the search path that the file will be loaded from.

I personally suggest having a separate such folder for each franchise or such (for example one for Super Mario stuff, one for Sonic the Hedgehog stuff, one for Overwatch stuff, et cetera). This way, you can mostly disable stuff that you're not currently using, which can be helpful if Source Filmmaker starts crashing due to indexing too many assets.

I dunno what you mean by clicking on them and making sure all the the materials listed in there are in the right directory but I just discovered you got casually right about the blue iris,both characters have blue iris and comes both from the same author,tho I just installed another model with blue eyes which show the same problem having them purple.

Could you please,when ever you have time,explain me how can I check that everything is in the right directory? Ty anyway
Last edited by A no0b Cookie; Feb 6, 2019 @ 9:47am
green Feb 6, 2019 @ 9:48am 
Open the VMT files for both the eyeballs in notepad or notepad ++, and share the contents here.

It would also help if you could give me a link to the models in question, too.
Last edited by green; Feb 6, 2019 @ 9:51am
A no0b Cookie Feb 6, 2019 @ 9:52am 
https://i.imgur.com/U92Nmdm.png <- eyeball l

https://i.imgur.com/JTtqA1B.png <- eyeball r

Models:

http://sfmlab.com/item/1002/

http://sfmlab.com/item/1789/

http://sfmlab.com/item/3312/

When I installed them,they used to work fine,but as I said after a while this happened,can't understand why

Last edited by A no0b Cookie; Feb 6, 2019 @ 9:55am
green Feb 6, 2019 @ 9:58am 
I could be wrong, but it looks like it's asking for two materials under a folder named 'engine'. In the materials folder, check for that folder, and make sure the proper materials are in there.
green Feb 6, 2019 @ 10:00am 
Originally posted by A no0b Cookie:
Models:

http://sfmlab.com/item/1002/

http://sfmlab.com/item/1789/

http://sfmlab.com/item/3312/

When I installed them,they used to work fine,but as I said after a while this happened,can't understand why
Thanks, I'll check them out. Was there any changes you made between then and now?
A no0b Cookie Feb 6, 2019 @ 10:03am 
Originally posted by Hunter in the Green Vest:
I could be wrong, but it looks like it's asking for two materials under a folder named 'engine'. In the materials folder, check for that folder, and make sure the proper materials are in there.

https://i.imgur.com/BhTqhhP.png found this,do I have to copy and paste something n'here? x/
A no0b Cookie Feb 6, 2019 @ 10:07am 
Originally posted by Hunter in the Green Vest:
Originally posted by A no0b Cookie:
Models:

http://sfmlab.com/item/1002/

http://sfmlab.com/item/1789/

http://sfmlab.com/item/3312/

When I installed them,they used to work fine,but as I said after a while this happened,can't understand why
Thanks, I'll check them out. Was there any changes you made between then and now?

I don't think honestly,I've installed more models by then and after a while this happened
green Feb 6, 2019 @ 11:15am 
Was there any materials that were overwritten? I'm trying to open the models right now, but the program I use for extracting is being super special right now.
A no0b Cookie Feb 6, 2019 @ 11:34am 
Originally posted by Hunter in the Green Vest:
Was there any materials that were overwritten? I'm trying to open the models right now, but the program I use for extracting is being super special right now.

Yes...I also overwrite it again trying to re-install them one more time,but it didn't fix it,maybe I should try unistalling everything and re installing ;~;
green Feb 6, 2019 @ 11:41am 
Originally posted by A no0b Cookie:
Originally posted by Hunter in the Green Vest:
Was there any materials that were overwritten? I'm trying to open the models right now, but the program I use for extracting is being super special right now.

Yes...I also overwrite it again trying to re-install them one more time,but it didn't fix it,maybe I should try unistalling everything and re installing ;~;
You could try uninstalling/reinstalling the mods, and put them in a custom folder.
A no0b Cookie Feb 6, 2019 @ 12:08pm 
Originally posted by Hunter in the Green Vest:
Originally posted by A no0b Cookie:

Yes...I also overwrite it again trying to re-install them one more time,but it didn't fix it,maybe I should try unistalling everything and re installing ;~;
You could try uninstalling/reinstalling the mods, and put them in a custom folder.

To uninstall them,I have to manually delete the single folders for each model,right?
Last edited by A no0b Cookie; Feb 6, 2019 @ 12:09pm
green Feb 6, 2019 @ 12:09pm 
Originally posted by A no0b Cookie:
Originally posted by Hunter in the Green Vest:
You could try uninstalling/reinstalling the mods, and put them in a custom folder.

To uninstall them,I have to manually delete the single folders for each model,right?
Yes, that is correct.
Last edited by green; Feb 6, 2019 @ 12:09pm
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Date Posted: Feb 6, 2019 @ 8:57am
Posts: 20