Source Filmmaker

Source Filmmaker

Does Restarting the game configuration in sfm deletes all the models i have imported from Sfmlab?
So i wanna do restart game configuration in sdk for me to export a model from blender to sfm. But i fear that all the models i had imported into sfm will be deleted. Will it do that or is there another way?
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Showing 1-6 of 6 comments
green Mar 31, 2019 @ 7:11pm 
Why do you need to reset the game config to import a model from Blender? You can just put the model in a custom folder.
Pte Jack Mar 31, 2019 @ 7:42pm 
Resetting game configurations set the Computer System User Environmental Variables for Valve games (like vMod, vProject, vContent, vGame, and vTools) so tools used are SFM based tools. (like studioMDL, it can find Usermod as the default compile folder, etc). It does not delete models.

https://steamcommunity.com/sharedfiles/filedetails/?id=1700251534
Fortnite Fish Apr 1, 2019 @ 9:51am 
Because when i try to export a model from, blender into the source engine so i can get it into sfm, it says "envaild SDK Path". I don't know what it really means since i'm new to blender and i am scared for what happens if i do restart game configuration, since that's what i research on how to fix that issue.
Pte Jack Apr 1, 2019 @ 11:17am 
Expand the Panel where you have Blender Source Tools set up and take a screen shot of it.

It should look like this and the arrows are pointing at the information we need to see.

https://i.imgur.com/SMFqBBv.png
Pte Jack Apr 1, 2019 @ 8:34pm 
And there's the reason why right there.... You haven't set Blender source tools up...

https://i.imgur.com/uoK3JXw.png
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Showing 1-6 of 6 comments
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Date Posted: Mar 31, 2019 @ 6:59pm
Posts: 6