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Theoretically, I believe that Source Filmmaker could actually support a model with more than 32 materials, but StudioMDL has a (somewhat arbitrary) limit and will refuse to compile such a model.
(And as far as Crowbar, it's doing its job just fine, but it can't make StudioMDL do anything it can't normally do).
There's no way to make StudioMDL compile a model with more than 32 materials*, so your only options are to consolidate the materials on the model, or to find a way to split it into two or more models that individually have few enough materials.
* Believe us, we've tried - while the community has managed to modify some of StudioMDL's limits, we can't touch this one.
to spit the model in blender just select all in edit mode and press p and split by material. then you join some meshes to have less then 32 materials per mesh group.
https://youtu.be/1itUAKyfMVM
good. you scaled and placed 'freehand'. could use the numpad to input correct numbers or .5. ;)
Cra0kalo's studiomdl goes up to 64 materials. Garrysmod is rather picky with models over 32 materials but the sfm reads them fine.
For example, Cerys, who can be seen here compiled just fine with a (slightly cracked*) SFM StudioMDL...
https://steamcommunity.com/sharedfiles/filedetails/?id=1427396538
... throws an "Exception Access Violation" if I try to use Cra0kalo's version.
Possibly she's exceeding a vertex or triangle limit Cra0kalo hasn't not turned up (her head has 11,150 tris), although it might instead be something like her cross-body flexes, as I know those throw a lot of versions of Source for a loop.
* Cracked to remove the 5% weight cull.
The magic number of 32 is all you get.
https://sta.sh/0lnf6xv4u6q