Source Filmmaker

Source Filmmaker

derpy.smith Jul 31, 2018 @ 6:23am
material max
I tried to convert it to a sfm model
https://www.models-resource.com/pc_computer/simpsonshitrun/model/22063/
but crowbar said it was passed the material 32.
is the problem with crowbarr or source filmmaker?
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Showing 1-13 of 13 comments
Marco Skoll Jul 31, 2018 @ 6:44am 
Strictly neither. The issue is with StudioMDL, which is the program that Crowbar "calls" to compile models for Source Filmmaker.

Theoretically, I believe that Source Filmmaker could actually support a model with more than 32 materials, but StudioMDL has a (somewhat arbitrary) limit and will refuse to compile such a model.
(And as far as Crowbar, it's doing its job just fine, but it can't make StudioMDL do anything it can't normally do).

There's no way to make StudioMDL compile a model with more than 32 materials*, so your only options are to consolidate the materials on the model, or to find a way to split it into two or more models that individually have few enough materials.

* Believe us, we've tried - while the community has managed to modify some of StudioMDL's limits, we can't touch this one.
episoder Jul 31, 2018 @ 6:54am 
the problem is the model. you whether gotta split it into multiple models or merge some of the textures.

to spit the model in blender just select all in edit mode and press p and split by material. then you join some meshes to have less then 32 materials per mesh group.
Last edited by episoder; Jul 31, 2018 @ 6:58am
Pte Jack Jul 31, 2018 @ 8:24am 
Or do something like this...

https://youtu.be/1itUAKyfMVM
episoder Jul 31, 2018 @ 8:55am 
Originally posted by Pte Jack:
Or do something like this...

https://youtu.be/1itUAKyfMVM

good. you scaled and placed 'freehand'. could use the numpad to input correct numbers or .5. ;)
Last edited by episoder; Jul 31, 2018 @ 8:58am
Pte Jack Jul 31, 2018 @ 9:13am 
Correct, you could. But a lot of ppl don't know how to do the math.
Last edited by Pte Jack; Jul 31, 2018 @ 9:13am
BlueFlytrap Jul 31, 2018 @ 1:52pm 
Originally posted by Marco Skoll:
There's no way to make StudioMDL compile a model with more than 32 materials*, so your only options are to consolidate the materials on the model, or to find a way to split it into two or more models that individually have few enough materials.

Cra0kalo's studiomdl goes up to 64 materials. Garrysmod is rather picky with models over 32 materials but the sfm reads them fine.
Marco Skoll Jul 31, 2018 @ 2:18pm 
Originally posted by BlueFlytrap:
Cra0kalo's studiomdl goes up to 64 materials.
Oops. I tend to forget about that, because it doesn't actually support a lot of models that SFM's StudioMDL does.

For example, Cerys, who can be seen here compiled just fine with a (slightly cracked*) SFM StudioMDL...
https://steamcommunity.com/sharedfiles/filedetails/?id=1427396538
... throws an "Exception Access Violation" if I try to use Cra0kalo's version.

Possibly she's exceeding a vertex or triangle limit Cra0kalo hasn't not turned up (her head has 11,150 tris), although it might instead be something like her cross-body flexes, as I know those throw a lot of versions of Source for a loop.

* Cracked to remove the 5% weight cull.
Last edited by Marco Skoll; Jul 31, 2018 @ 2:34pm
derpy.smith Aug 1, 2018 @ 1:04am 
Originally posted by Pte Jack:
Or do something like this...

https://youtu.be/1itUAKyfMVM
I don't think that's going to work for me it's just one model
Pte Jack Aug 1, 2018 @ 5:47am 
And so is the one in the video. I have one with original textures and the other is the model using the replaced sheet. If you want to reduce the materail count, you have to either combine materials the use the same texture as Masrco told you, combine textures into few sheets as in the video I posted or break the model into multiple models and combine it in SFM, (like I did with the motorcyle I posted to the workshop when I first started out.)

The magic number of 32 is all you get.
derpy.smith Aug 1, 2018 @ 6:37am 
im getting different results than what's in the video
https://sta.sh/0lnf6xv4u6q
Pte Jack Aug 1, 2018 @ 6:40am 
What do you mean different results. What I see in your screen shot is normal.
derpy.smith Aug 1, 2018 @ 6:51am 
I can't seem to get the textures to show up on the other screen
Pte Jack Aug 1, 2018 @ 7:01am 
Textures are linked to materials. Select a material then click the textures tab beside the materials tab in the properties panel to see what textures are assign to it
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Date Posted: Jul 31, 2018 @ 6:23am
Posts: 13