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In any case, the best method for lining it up is at least partially going to depend on what your "TV" is.
There is always option B though, of not faking it at all and actually having the video playing in SFM...
https://steamcommunity.com/sharedfiles/filedetails/?id=1128700370
... but because SFM doesn't support this by default, it's very much into the "advanced user" category.
Even ignoring that, phrasing it that way isn't very useful to anyone else who might want to help but cannot recognise where it's originally from. For their benefit, please link directly to where you got it.
(I can't do that for you - I know there's several variants of this model floating around, and I can't be sure I'll get the one you used).
Pos [X] -0.378 50.721
Rot 0 0 180
Will be centred on the screen. Pick an appropriate X value and field of view to have the camera the distance you would like from the screen.
However, unfortunately, the UV mapping for the screen is not perfectly square and does not perfectly cover the texture used, so without modifying the model to fix the issue, the texture will be at least slightly distorted. (Even if the camera's rectilinear rendering doesn't fox you).