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The paid ones are like maya, 3DS max, mudbox, zbrush
But whatever software you use, always. No, MANDATORY steep learning curve.
... but yes, if you want to pick and choose what resources you want, it's certainly possible to spend a lot of money.
Still, it's a lot cheaper than many 3D resource sites out there, particularly if you're willing to wait for the right discounts.
BUT
It's more complicated, and decompiling Source models can break them, so you better know what you're doing.
In any case, when it comes to XNALara, I can't see any particularly compelling reason to learn it as well as SFM. It doesn't really add anything over SFM*, at least not to the extent that learning a program like Blender does.
* The only thing I can really think of is 4 bone weights per vertex, but losing Source's still formidable flex animation system (and many other things) for that doesn't seem worth it to me.