Source Filmmaker

Source Filmmaker

Fortnite Map
How hasn't anyone imported the Fortnite map to sfm yet? you can get the models easily, so why not the map?
Originally posted by Marco Skoll:
Two reasons:

1) Because maps are an entirely different process. Any non-Source map basically has to be either remade from scratch or ported as a model (which has massive limitation)

2) Because it's bigger than Source can actually support. It's about three kilometres per side, whereas Source can only support maps about one kilometre per side at absolute most.
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Marco Skoll Dec 9, 2018 @ 11:26am 
Two reasons:

1) Because maps are an entirely different process. Any non-Source map basically has to be either remade from scratch or ported as a model (which has massive limitation)

2) Because it's bigger than Source can actually support. It's about three kilometres per side, whereas Source can only support maps about one kilometre per side at absolute most.
Zappy Dec 9, 2018 @ 11:28am 
Firstly, a Source Engine map is very different from a Source Engine model, with the only(?) "model-to-map" tools being Wall Worm, which is a plugin for a paid-for program (meaning that you can't use the plugin in a free program), and simply converting the map to lots of Source Engine models that should be stitched together... which is not exactly a Source Engine map, meaning a lack of baked shadows and such, and also has other problems (such as a 32 material limit per model, requiring many models for even just a small area).

And secondly, a Fortnite map is likewise probably also very different from a Fortnite model. While people may have figure out how to extract Fortnite's models from the game to use in 3D modelling tools, the same may not hold true for Fortnite's map(s?) at all.

Edit: And thirdly, as Marco Skoll mentioned, it's way too big for Source to handle at the proper scale.
Last edited by Zappy; Dec 9, 2018 @ 11:31am
EmperorFaiz.wav Dec 9, 2018 @ 11:31am 
The closest you get is either someone recreate a popular spots or building props for you to create your own scenebuilding on any existing plain field map.
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Date Posted: Dec 9, 2018 @ 11:22am
Posts: 3