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At first I assumed you meant NetImmerse Files from (what became) the Gamebyro engine and its descendants, but the fact that Pte Jack is saying he doesn't know of any Windows importer for it has me pretty confused, because I've imported any number of things from the Fallout and Elder Scrolls series, so now I don't know what you're talking about.
*Fallout 4 is more of a pain where Blender is concerned, but there are workarounds that involve going via FBX format or, worst case scenario, OBJ format.
(I've not yet had cause to try non-Bethesda games, but said studio is certainly one of more high profile users of the format).
This plug-in is a bit buggy at times, but the v2.6.0a3 development version does still mostly work with the current Blender version, 2.79b (and I've just tested it in case it's been recently broken by Blender updates - it loaded in a dragon from original Skyrim just fine):
https://github.com/niftools/blender_nif_plugin
I recall trouble getting it to import a Spriggan at some point, but as there's also community tools to extract things like the vertex animation files (TRI files? I forget, it's been a while), I even got Serana ported with the game's original facial expressions. (Not that that's necessarily a good thing, as they're not that good, but it proved it could be done):
https://steamcommunity.com/sharedfiles/filedetails/?id=774327255
EDIT: got ninja'd by Marco
http://niftools.sourceforge.net/wiki/Blender
Anyway, When I tried using niftools, the project failed miserably and I dropped the project. It may have been something written into the addon screen where I read Linx.. maybe something to do with PyFFI, I really don't remember.