Source Filmmaker

Source Filmmaker

Mezzy Dec 1, 2018 @ 5:54pm
How to add sniper scope overlay (tf2)
Does anyone know howe to add this overlay on to the screen
An example would be meet the sniper when the clip shows through his at the demoman.
Any help at all will be greatly appreciated :)
< >
Showing 1-3 of 3 comments
Zappy Dec 2, 2018 @ 12:38am 
Subscribe to and download the workshop submission that Hunter in the Green Vest linked to above, and then add "scope_sfm_refract" to the session as a material overlay. (Not a "shot" overlay, as that will cause Source Filmmaker to crash; You must use a material overlay here.)

To correctly use a material overlay in Source Filmmaker:
- Be in/Switch to the Clip Editor.
- Scroll down to the "Overlay" > "Effects" track at the bottom of the timeline. (Please be aware that it's possible to delete this, and also to temporarily minimize the "Overlay" group thing, so if you can't find it, it's not necessarily because that Source Filmmaker is broken.)
- Right-click the "Effects" track, and choose "Add Clip to Track". (Much like you'd do to add sounds to the sound tracks.)
- Choose "Material Overlay Effect", and click "OK" to add it to the "Effects" track.
- Right-click the new material overlay effect clip, and choose "Show in Element Viewer".
- In the Element Viewer, click on the file-browsing "three dots" symbol to the right of the empty area to the right of "material" in the list.
- Find the VMT material file that you want to use as a material overlay ("hud\scope_sfm_refract.vmt"), select it, and click "Open".
- Optionally move the material overlay effect clip back and/or forth in the timeline and/or make it longer or shorter, if you don't want it to start at the playhead's (time cursor's) current location and end 1 second after that.
Mezzy Dec 2, 2018 @ 4:59am 
Thanks for all the advice, it worked :P
< >
Showing 1-3 of 3 comments
Per page: 1530 50

Date Posted: Dec 1, 2018 @ 5:54pm
Posts: 3