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You should unselect any unlocked bones before applying the zero preset - in this case specifically, the "Skirt Root" bone, which is unparented and has a non-zero default position.
You should unselect any unlocked bones before applying the zero preset - in this case specifically, the "Skirt Root" bone, which is unparented and has a non-zero default position. [/quote]
If i leave the "Skirt Root" unlocked it moves to the model on a vertical angle =/
What I said was to not have it selected when you apply the zero preset.
I downloaded the model to test it, and it works fine with the normal drag-lock-zero process, as long as you remember that the correct process requires that you only zero bones which are locked.
I know it is a big ask but are you able to save the project you have done with the model all done and send it to me ? or do a small screen record and send me a video link Im a little slow at understand but doing my best I thank you for all your help already
Here's a quick rundown:
As far as a video, doing an individual video for every person who has this problem and doesn't want to watch a generic video on the problem would take me an unreasonable amount of time.
~~~~~
1) Drag the parent animation set (the character) onto the child animation set (the outfit).
2) Expand the child animation set (the outfit), and use Ctrl+Click to deselect any bones that do not have a padlock icon next to them. In this specific case, you definitely want to deselect "Skirt Root" under the "Unknown" category.
3) Only once all such bones are deselected, fully apply the Zero preset slider.
~~~~~
Alternatively, you can try skipping Step 2 and instead doing a Step 4:
4) Select ONLY unlocked bones, then apply the "Default" preset.
However, the default preset is often best avoided, as it will only work on a model that has been loaded since you last loaded a session; the defaults are lost and reset to zero when the session is closed.
I do not know what you mean by deselect? I have loaded both the models into the map and in the sectons there are all empty boxes without a padlock on them to begin with
Sorry about he confusion now from what you have just said I understand and have managed to merge them successfully thank you for your help my friend :)