Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
$modelname "cl3nr\krasue\krasue.MDL"
$bodygroup "body" {
Studio "krasue.smd"
Studio "krasue_animations.smd"
}
$cdmaterials "models\cl3nr\krasue"
$sequence "idle" "krasue_animations.smd" {
fps 30
loop
}
$surfaceprop "default"
$contents "solid"
Anyway, as for your .QC file...Get rid of the "krasue_animations.smd" in the bodygroup header.
For materials, they need to be in .VTF format. They will also need a .VMT file, so SFM can read it. If you did this already, make sure all the file names are in sync, and that the .VMT has the same directory in it as the directory in the .QC file.