Source Filmmaker

Source Filmmaker

Viable alternatives to SFM?
I've had it up to here with SFM. It's old, unstable, unsupported garbage that's crashed more times than I've inhaled oxygen. I still enjoy animation, posters and filmmaking, but I don't know what else I could use that wouldn't require an entire college course to learn to use. Does anyone know any alternative software that I could feasibly learn and do similar things to SFM in, that isn't a completely abandoned piece of garbage?
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Showing 1-15 of 20 comments
Pte Jack Nov 24, 2018 @ 7:56am 
Blender, Maya... Not sure but maybe 3DMax
EmperorFaiz.wav Nov 24, 2018 @ 7:57am 
Daz3D
Wanderer Nov 24, 2018 @ 8:45am 
Blender
Pte Jack Nov 24, 2018 @ 9:08am 
MMD, XNA Lara (For posing).

But, it doesn't matter what program you switch to, the model assets still have to be in a format that the program supports and each program has it's own learning curve.

With Daz3D, if you're not a modeller, assets you may want can be expensive...
Last edited by Pte Jack; Nov 24, 2018 @ 9:10am
Originally posted by Pte Jack:
MMD, XNA Lara (For posing).

But, it doesn't matter what program you switch to, the model assets still have to be in a format that the program supports and each program has it's own learning curve.

With Daz3D, if you're not a modeller, assets you may want can be expensive...
I'm looking for one that I could be able to learn myself, without having to take some kind of class. I taught myself SFM, so I'm looking for something with a similar learning curve to at least get into. I just want something I can use without it crashing or bugging out and deleting my progress.
Pte Jack Nov 24, 2018 @ 9:16am 
Better yet...

http://lmgtfy.com/?q=3d+animation+software

First link... 24 Best 3D Animation tools of 2018... And you decide
Originally posted by Pte Jack:
Better yet...

http://lmgtfy.com/?q=3d+animation+software

First link... 24 Best 3D Animation tools of 2018... And you decide
Maybe I wanted the community's opinion?
Pte Jack Nov 24, 2018 @ 9:22am 
3D Animation is not something that is simple. 2D animation is not something that is simple either. There isn't a program out there that you can open add a couple of things and produce a movie with. Heck, Shooting a video of a day on summer vaction with a video camera and loading it into a video editor can take a lot of work to edit, add music to, chop and finally produce a half decent video.

All programs can be learned by self teaching if there are tutorials and guides available. But the learning curve depends on what you want to learn and the dedication you put into learning it.
Pte Jack Nov 24, 2018 @ 9:26am 
And if you want to stay in the Valve format, there's alway Garry's Mod too.
Originally posted by Pte Jack:
3D Animation is not something that is simple. 2D animation is not something that is simple either. There isn't a program out there that you can open add a couple of things and produce a movie with. Heck, Shooting a video of a day on summer vaction with a video camera and loading it into a video editor can take a lot of work to edit, add music to, chop and finally produce a half decent video.

All programs can be learned by self teaching if there are tutorials and guides available. But the learning curve depends on what you want to learn and the dedication you put into learning it.
I know it isn't simple, I'm not expecting to pick it up and become a master. I just want something that isn't extremely difficult to learn and also won't collapse and crash on me every time I even try to learn with it. I'm using SFM as a teaching tool, but it's so unstable and bad that I can't even learn anything from it because it crashes constantly.
Pte Jack Nov 24, 2018 @ 10:20am 
I have been using SFM for over 5 years now. I rarely have a crash anymore because I have learned that SFM is a beta product, it was an in-house tool used to create Trailers for TF2 and was never intended to be released to the public. It is a powerful tools that we users will never fully understandhow to use properly because there is very little in the way of offficial documentation available. Most of the things we do with it now outside what is shown in the official videos has come from us dabbing into the program and discovering things through trial and error.

However while learning remember...
First, SFM is TF2 native. It is a Beta product. Using assets other than those while learning can cause crashes.

Second, Watch the Valve tutorials. Use the tutorial sessions found in the game\tf_movies\elements\sessions\tutorials Folder and minick what the videos are showing you. Don't rush through them thinking you understand what is presented, actually do what they say to do in the session.

Third, when first starting out, do posing only and stay away from custom assets. Don't jump in thinking that making a 30 second clip is going to be easy to do when starting out.

Fourth, as your posters become better, start creating posters that tell a story. Like make one poster, then another poster that is, say 15 seconds later, then go back and animate the in betweens for those 15 seconds. Again, stay away from custom content, but start dabbing into the mysteries of textures and materials, particles, lighting effects and camera setting, etc. Spruce up your posters.

Fifth, Create a 5 second clip, then expand from there.

Sixth, Now try using custom content and using things like overide materials and other element viewer tricks. But remember, if it isn't TF2 related, it may crash SFM. Stick to Biped Simple, static props type characters until you truly understand how animating works.

If your trying to animate FNAF type characters, ONLY CHOSE WORKSHOP ITEMS THAT HAVE A 4 STAR RATING or above. There are a ton of really really bad dupes of FNAF Characters (and other stuff) in the workshop and these are what cause SFM to crash, not your skills. This goes for most custom content coming down from the Workshop. (Anything under a 3 star rating can be dangerous and quite frustrating to use... lol)

Now things should be getting easier. You should have the skills to make good content, however if you haven't started to learn Blender yet, you might want to start. Knowing Blender can be vital to your survival. Not only will you be able to repair broken models that are crashing SFM, but you will be able to create new and exciting things to add to your clips. If you create the model, you will know how to fix it if it is crashing SFM and you won't have to rely on others to upload assets to the workshop. You can create the content YOU want and texture it to your standards.
Last edited by Pte Jack; Nov 24, 2018 @ 10:21am
You're under the impression I'm completely new and have no idea what I'm doing. I've done this for a long time (You can see my reasonable level of competence here https://www.youtube.com/channel/UCWD6OWnUZVj7LEvCOwa5nmw/videos if you want).
I'm just sick of the software's constant crashing and deletion of progress, and I'm not using some random model I found on the internet, I'm using HL2 and TF2 models. I just want an alternative where I can continue to learn without having to get frustrated over losing all my progress midway through because the software is unsupported and buggy.
Marco Skoll Nov 24, 2018 @ 10:59am 
Originally posted by My Dixie Rekt:
Maybe I wanted the community's opinion?
... then you're rather asking the wrong community.

Obviously, people here are mostly satisfied with SFM. Anyone who genuinely thinks another program is better is unlikely to be here, and therefore unlikely to recommend it over SFM.

Originally posted by Pte Jack:
I rarely have a crash anymore because I have learned that SFM is a beta product, it was an in-house tool used to create Trailers for TF2 and was never intended to be released to the public.
Same. I actually get very few crashes out of the blue - I actually see significantly more when using things like Blender and Daz Studio.

There are certainly a few things that are likely to cause a crash (or will always cause a crash), but once you know what not to poke - or at least when to save before poking - SFM is reasonably stable.

(I think there are some computer configuration issues that can affect the stability - for example, many people get crashes when downloading from the workshop, but I've never experienced the same - although actually figuring those out could be pretty difficult).
Pte Jack Nov 24, 2018 @ 11:09am 
Well, most ppl who quit SFMwith comment like you have in your opening comment, have very few hours in it, get frustrated because there FNAF charater has no rig and the map their using is crashing SFM. Not being able to see your usage (as you have selected not to share that info with us) I can only assume this was the case for you. So, I started at the beginner level with my comments to try and help appease your frustration.

Last edited by Pte Jack; Nov 24, 2018 @ 11:10am
Originally posted by Pte Jack:
Well, most ppl who quit SFM have very few hours in it, get frustrated because there FNAF charater has no rig and the map their using is crashing SFM. Not being able to see your usage (as you have selected not to share that info with us) I can only assume this was the case for you. So, I started at the beginner level with my comments to try and help appease your frustration.
If you wanted to know my hours, you could have just asked directly. I have 747 hours and have made a few animations and plenty of posters, the latter of which I'm quite proud of.
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Date Posted: Nov 24, 2018 @ 7:32am
Posts: 20