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But, it doesn't matter what program you switch to, the model assets still have to be in a format that the program supports and each program has it's own learning curve.
With Daz3D, if you're not a modeller, assets you may want can be expensive...
http://lmgtfy.com/?q=3d+animation+software
First link... 24 Best 3D Animation tools of 2018... And you decide
All programs can be learned by self teaching if there are tutorials and guides available. But the learning curve depends on what you want to learn and the dedication you put into learning it.
However while learning remember...
First, SFM is TF2 native. It is a Beta product. Using assets other than those while learning can cause crashes.
Second, Watch the Valve tutorials. Use the tutorial sessions found in the game\tf_movies\elements\sessions\tutorials Folder and minick what the videos are showing you. Don't rush through them thinking you understand what is presented, actually do what they say to do in the session.
Third, when first starting out, do posing only and stay away from custom assets. Don't jump in thinking that making a 30 second clip is going to be easy to do when starting out.
Fourth, as your posters become better, start creating posters that tell a story. Like make one poster, then another poster that is, say 15 seconds later, then go back and animate the in betweens for those 15 seconds. Again, stay away from custom content, but start dabbing into the mysteries of textures and materials, particles, lighting effects and camera setting, etc. Spruce up your posters.
Fifth, Create a 5 second clip, then expand from there.
Sixth, Now try using custom content and using things like overide materials and other element viewer tricks. But remember, if it isn't TF2 related, it may crash SFM. Stick to Biped Simple, static props type characters until you truly understand how animating works.
If your trying to animate FNAF type characters, ONLY CHOSE WORKSHOP ITEMS THAT HAVE A 4 STAR RATING or above. There are a ton of really really bad dupes of FNAF Characters (and other stuff) in the workshop and these are what cause SFM to crash, not your skills. This goes for most custom content coming down from the Workshop. (Anything under a 3 star rating can be dangerous and quite frustrating to use... lol)
Now things should be getting easier. You should have the skills to make good content, however if you haven't started to learn Blender yet, you might want to start. Knowing Blender can be vital to your survival. Not only will you be able to repair broken models that are crashing SFM, but you will be able to create new and exciting things to add to your clips. If you create the model, you will know how to fix it if it is crashing SFM and you won't have to rely on others to upload assets to the workshop. You can create the content YOU want and texture it to your standards.
I'm just sick of the software's constant crashing and deletion of progress, and I'm not using some random model I found on the internet, I'm using HL2 and TF2 models. I just want an alternative where I can continue to learn without having to get frustrated over losing all my progress midway through because the software is unsupported and buggy.
Obviously, people here are mostly satisfied with SFM. Anyone who genuinely thinks another program is better is unlikely to be here, and therefore unlikely to recommend it over SFM.
Same. I actually get very few crashes out of the blue - I actually see significantly more when using things like Blender and Daz Studio.
There are certainly a few things that are likely to cause a crash (or will always cause a crash), but once you know what not to poke - or at least when to save before poking - SFM is reasonably stable.
(I think there are some computer configuration issues that can affect the stability - for example, many people get crashes when downloading from the workshop, but I've never experienced the same - although actually figuring those out could be pretty difficult).