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1) The exact code for ripping them has not been developed yet. I am not sure how ripper code works, but generally it is best described as making a part of the game an extension that can be influenced using the ripper itself and that can get pretty complicated because you have to reverse engineer it. I may be wrong on the details, but there is no code available yet.
2) If there was, we would be fighting Ubisoft since this game is managed more routinely. Signs of the game models being ripped means we become targets of lawsuits.
Figure out a way to make the posters without them. Get creative for now. ;)
SFM tends to prefer games with a fairly tight cast of distinctive, defined (and preferably female!) main characters. It also helps if they're broadly compatible in aesthetic with existing maps and the like.
The point is, any game that requires huge amounts of work before any of the models and assets are particularly usable is just a pain. This is why games like Skyrim, despite pretty high popularity in general, have never really taken off in SFM - the massive number of poorly defined characters is just too much to be worth working on. (I think I've seen a tiny handful of Skyrim's major characters ported to Source - the generic Dragonborn, some of the named dragons, and Serana).
TL;DR: For Hono(u)r doesn't really fit the mould of the kind of game that's worth the time to port to SFM.