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chogi Sep 15, 2018 @ 6:37pm
SFM laggy when moving or rotating fingers on models.
Ever since I started using SFM, it always gets super laggy when I move for rotate fingers.

I've only seen this happen on TF2 models, although, I have not use any models from any other games or workshop items.

The lag doesn't happen when I'm editing other bones, like the had or foot, and I normally get 30-60 FPS (if I'm not working on a huge project)

The lag goes down to even 1 FPS, and I'm worried it can crash SFM eventually if I have a really big project, and I'll lose all my work. Any help on this?

If any more info is needed, just ask and I'll be happy to respond.
Last edited by chogi; Sep 15, 2018 @ 6:39pm
Originally posted by Marco Skoll:
Unfortunately, the answer to this is "Yes it is".

It's particularly true when dealing with fingers on IK rigged models where the fingers aren't part of the overlaid rig, so it's advisable to use a rig script that adds the finger control into the rig handles rather than leaving them as bare bones.

(I'm fairly sure there used to be a script on the workshop that was a modified version of rig_biped_simple that was intended to do this, but I can't now see it, so you'll instead have to do things like use the Auto-Rigger with the finger rigging option on to create an alternative).
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Marco Skoll Sep 15, 2018 @ 7:03pm 
Unfortunately, the answer to this is "Yes it is".

It's particularly true when dealing with fingers on IK rigged models where the fingers aren't part of the overlaid rig, so it's advisable to use a rig script that adds the finger control into the rig handles rather than leaving them as bare bones.

(I'm fairly sure there used to be a script on the workshop that was a modified version of rig_biped_simple that was intended to do this, but I can't now see it, so you'll instead have to do things like use the Auto-Rigger with the finger rigging option on to create an alternative).
chogi Sep 15, 2018 @ 7:06pm 
Originally posted by Marco Skoll:
Unfortunately, the answer to this is "Yes it is".

It's particularly true when dealing with fingers on IK rigged models where the fingers aren't part of the overlaid rig, so it's advisable to use a rig script that adds the finger control into the rig handles rather than leaving them as bare bones.

(I'm fairly sure there used to be a script on the workshop that was a modified version of rig_biped_simple that was intended to do this, but I can't now see it, so you'll instead have to do things like use the Auto-Rigger with the finger rigging option on to create an alternative).
Well that sucks, guess I'll use an addon or something that will fix it. Thanks for the answer.
Zahod Kovači Feb 18, 2022 @ 10:49am 
Im pretty sure the rig you are talking about is something that goes by "universal"
chogi Feb 18, 2022 @ 6:39pm 
Originally posted by ♥♥♥♥♥♥♥♥:
Im pretty sure the rig you are talking about is something that goes by "universal"
What is wrong with you? why did you bump a 3 year old post?
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Date Posted: Sep 15, 2018 @ 6:37pm
Posts: 4