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If you still insist on using mp4 option directly from SFM, install Quicktime Essentials only. Don't ever install the Quicktime player because it is officially a security hazard by the US government, https://www.us-cert.gov/ncas/alerts/TA16-105A .
https://www.bitefx.com/pdf/Installing-QuickTime-Essentials-for-BiteFX.pdf
Source Filmmaker's AVI export implementation is completely non-compressed, meaning that it can easily fill up to around 4 gigabytes of filesize after not many seconds in the video file.
After it reaches around 4 gigabytes of filesize, Source Filmmaker can't export more of the file, due to being a 32-bit program and thusly limited to 4-gigabyte-size files, meaning that the video file is actually incomplete and thusly broken/corrupted. (And even if it doesn't reach those 4-ish gigabytes, it'll still fill way more than it should.)
And Source Filmmaker's MP4/MOV export implementation requires QuickTime, which is an actual security risk for Windows,[www.us-cert.gov] to be installed, so that's not a (valid) option.
Beyond that, MP4/MOV exports are also either too dark and saturated or too bright and de-saturated, depending on which compression codec you choose, with low-ish quality anyway, making MP4/MOV exports undesireable even if QuickTime was not a security risk for Windows.
Instead, you should do an image sequence export. This will export many individual images along with a sound file if you want.
Then you can use almost any video editor (besides Windows (Live) Movie Maker) to import the images and sound, set the framerate correctly, and export it as a video from there.
A guide on doing so using Blender (which is free, is available on Steam, and can be useful for other things) can be found below, but again, almost any video editor will do.
http://steamcommunity.com/sharedfiles/filedetails/?id=375229570 Note that it's completely okay to export as AVI/MP4/MOV from a video editor. Only Source Filmmaker has such bad export implementations of those formats.
No, it doesn't. Source Filmmaker is the only thing (that I know of) that has as bad AVI/MP4/MOV export implementations as Source Filmmaker does. Blender's AVI and MP4 export implementations (at least MP4) are completely okay to use.
The export quality is goes up its own butt and the contrast ends up like the genepool of a neo-nazi meeting. In comparison, image sequences have very major advantages and really aren't very hard to handle once you get used to them.
Yes, exporting frames to the blender helps ... But when the 5-minute video export to frames is not convenient.
Anything that takes five minutes to encode will have taken hours to render in the first place if you've actually rendered it at decent quality, and trying to write one video file over hours is a recipe to lose the entire thing if SFM crashes or the power goes out.
Image sequences are the de facto standard for proper rendering of animations. To avoid the risk of corrupting the entire render, you want to save to separate frames during the rendering process, and then encode the entire video in one rapid chunk.