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Yes I'm sure. On this other video [i.imgur.com], I've deactivated Ambient occlusion, and the reflection is "natural".
And what map is it? (Please link to where you downloaded the map from, as well as let us know the name if the download has multiple maps.)
This is a map I've created. I use the : "liquids/boathouse_water" texture as water.
I've put an "env_cubemap" with "water_lod_control".
There is the vmt file:
"Water"
{
"%compilewater" 1
"%tooltexture" "dev/water_normal"
//forceexpensive Must be set to 1 for Portal 2 water reflections to work.
$forceexpensive 1
"$abovewater" 1
"$surfaceprop" "water"
"$bottommaterial" "dev/dev_waterbeneath2"
"$normalmap" "dev/water_normal"
//Go with the flow!
$flowmap "liquids/c3m2_hflowmap_a"
$flow_normaluvscale 155.0
$flow_worlduvscale 3
$flow_timeintervalinseconds 0.2 // Amount of time before the change happens
$flow_uvscrolldistance 0.175 // Stretch of UV Distance before change over to second set of flow
$flow_bumpstrength 1
$flow_timescale 0.35
$flow_noise_texture "liquids/water_noise"
$flow_noise_scale .0005
$flow_debug 0
// Reflection
$reflectonlymarkedentities 1
$reflect2dskybox 1
"$reflecttexture" "_rt_WaterReflection"
"$reflecttint" "{ 100 100 100 }"
// "$reflectentities" 1
"$reflectamount" "1"
// Refraction
"gameconsole?refract" 0
"!gameconsole?$refract" 1
"!gameconsole?$refracttexture" "_rt_WaterRefraction"
"!gameconsole?$refractamount" "0.8"
"!gameconsole?$refracttint" "{ 200 200 200 }"
// Fog stuff.
"$fogenable" 1
// "$fogcolor" "{ 51 49 40 }"
"$fogcolor" "{ 50 60 60 }"
"$fogstart" -10
"$fogend" 32
$lightmapwaterfog 1
"GPU<2"
{
"$fallbackmaterial" "liquids/boathouse_water_cheap"
}
// pseudo-translucent water only gets used on platforms which disable refract (as a cheaper substitute for refractive water)
"gameconsole?$pseudotranslucent" 1
"gameconsole?$waterblendfactor" 0.75
// "gameconsole?$fallbackmaterial" "liquids/boathouse_water_cheap"
}
Make sure that there's some map geometry (other than the skybox) below the water. (I can't tell whether or not there is in your videos.)
Do you get the same issue in another map (one that you have not made yourself) that uses the same water surface material?
Do you get the same issue with the water of CTF_2Fort (a map that's included with Source Filmmaker by default; the water is near the middle of the map, below the bridge between the red and blue halves of the map)?
I have the same issue with this map.
I have try 2fort map but, there is no reflection on the water so I cant check if I have the same issue.
:'(
To find out what CPU, amount of RAM, and operating system your computer has, press the Windows key, search for and open "dxdiag", and look at exactly what it says beside "Processor", "Memory", and "Operating System" in the "System" tab.
To find out what GPU(s) your computer has, open the Control Panel, change the drop-down "View by" selection list to "Large icons" or "Small icons", click "Device Manager", expand the "Display Adapters" list/group, and look at the exact names of all items in that list/group.