Source Filmmaker

Source Filmmaker

color fix
I changed a cosmetics color and I found out I can only see the change in the light. Without it, it just looks black.

The color I changed it too is brown

Is there a way to fix it so it shows naturally?
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Showing 1-4 of 4 comments
Zappy Aug 27, 2018 @ 5:24am 
Team Fortress 2 supports painting cosmetics by overriding colour or tinting colour, and many cosmetics use the former method, while Source Filmmaker only supports the latter, thus requiring texture edits to appear correctly.

If a cosmetic appears wrongly painted (often just being black), you can try to look up a "paint fix" for it (for example in Source Filmmaker's Steam Workshop). If you can't find such a "paint fix" for the cosmetic in question, you may have to make one yourself. The below guide covers the process of making many different types of paintability fixes, though usually only one of them will be relevant for any given cosmetic, so don't be scared if it seems like a lot of work at first glance.
https://steamcommunity.com/sharedfiles/filedetails/?id=153130138
Originally posted by Zappy:
Team Fortress 2 supports painting cosmetics by overriding colour or tinting colour, and many cosmetics use the former method, while Source Filmmaker only supports the latter, thus requiring texture edits to appear correctly.

If a cosmetic appears wrongly painted (often just being black), you can try to look up a "paint fix" for it (for example in Source Filmmaker's Steam Workshop). If you can't find such a "paint fix" for the cosmetic in question, you may have to make one yourself. The below guide covers the process of making many different types of paintability fixes, though usually only one of them will be relevant for any given cosmetic, so don't be scared if it seems like a lot of work at first glance.
https://steamcommunity.com/sharedfiles/filedetails/?id=153130138

I used the paint script. Like I said it does work, you just cant see it properly unless theres a light on it.
Zappy Aug 27, 2018 @ 12:10pm 
Originally posted by uber gaming:
I used the paint script. -
Don't do that. Instead, right-click the cosmetic's animation set in the Animation Set Editor, choose "Add Override Materials", right-click it again, choose "Show in Element Viewer" > "Model", expand "materials" (which will often be at the bottom of the stuff in the Element Viewer), expand the material(s) that you wish to paint, click the colour blob(s) beside $colortint_base in the material(s) (which will only be there if the model is set up for Team Fortress 2-style painting), and set the colour there.

The end result may be the same, but doing it manually like this may be "safer" and/or more reliable.

Originally posted by uber gaming:
- Like I said it does work, you just cant see it properly unless theres a light on it.
I know. See comment #1 of this thread, and keep in mind that it says "often just being black", not "always just being black".
Originally posted by Zappy:
Originally posted by uber gaming:
I used the paint script. -
Don't do that. Instead, right-click the cosmetic's animation set in the Animation Set Editor, choose "Add Override Materials", right-click it again, choose "Show in Element Viewer" > "Model", expand "materials" (which will often be at the bottom of the stuff in the Element Viewer), expand the material(s) that you wish to paint, click the colour blob(s) beside $colortint_base in the material(s) (which will only be there if the model is set up for Team Fortress 2-style painting), and set the colour there.

The end result may be the same, but doing it manually like this may be "safer" and/or more reliable.

Originally posted by uber gaming:
- Like I said it does work, you just cant see it properly unless theres a light on it.
I know. See comment #1 of this thread, and keep in mind that it says "often just being black", not "always just being black".

Actually that was the first thing I tried. The script was the second attempt. I got to turn a light and direct it at the cosmetic to get it to show the color

I know I made a mistake there I realized that on my last response
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Date Posted: Aug 26, 2018 @ 10:26pm
Posts: 4