Source Filmmaker

Source Filmmaker

Quicktime for Windows and how long does render as image sequence usually take?
Oooooooookaaaaaaaaay so since nobody official seems to have say ANTHING on how the quicktime exploit works, I'd like to detail what I've found while searching online since SFM needs quicktime to export to formats other than MP4.

The exploit problems are apparently with QuickTime Player, but not Quicktime Essentials, so if you do reinstall QuickTime, choose Custom Install, and make sure everything EXCEPT QuickTime Essentials has a red x next to it, then click install. That's how I did my quicktime install.


...However just in case, I was wondering, how long would working with image sequences usually take if you're doing a 33 second to a 1 minute scene video for example?

EDIT: One of my discord friends who is also great with his sfm videos also has QuickTime installed so he can export his videos as MOV. He's been using sfm for at least a year, so I feel a lot safer having to install quicktime essentials to use formats other than AVI.
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Showing 1-8 of 8 comments
surfer171 Aug 26, 2018 @ 8:45am 
We prefer the image sequence rendering method, actually, it is much more recommended that the QuickTime export method or whatever the method is called.

You do realize quicktime is a cyber threat
76561198239167412 Aug 26, 2018 @ 9:06am 
Originally posted by surfer171:
We prefer the image sequence rendering method, actually, it is much more recommended that the QuickTime export method or whatever the method is called.

You do realize quicktime is a cyber threat

Yes. I knew that even before I installed it because I hadn't heard of quicktime before and wanted to research it. After doing some digging, and I mean a LOT of digging. Even now I'm searching quicktime 2018 exploit to see if anyone has any updated information about it, I found that it is specifically the QuickTime Player that has the exploit, not the quick time essentials aka the codecs. Source Filmmaker only requires the codecs.
EmperorFaiz.wav Aug 26, 2018 @ 9:07am 
Quicktime Essentials.... This is new. I’ll take a look at this.
Marco Skoll Aug 26, 2018 @ 9:22am 
Originally posted by Sonario648:
However just in case, I was wondering, how long would working with image sequences usually take if you're doing a 33 second to a 1 minute scene video for example?
The answer is entirely dependent on the exact scene and your hardware, so we can't answer that in terms of any absolute value.

All we can say is "not significantly different to it takes to render in AVI/MOV/MP4, but it will be much higher quality, is more stable than any other mode, won't mess up the lighting, and if SFM crashes three-quarters of the through you won't lose the entire render and have to restart from scratch, so why would you even want to use any other mode anyway?"
76561198239167412 Aug 26, 2018 @ 10:20am 
Originally posted by Marco Skoll:
Originally posted by Sonario648:
However just in case, I was wondering, how long would working with image sequences usually take if you're doing a 33 second to a 1 minute scene video for example?
The answer is entirely dependent on the exact scene and your hardware, so we can't answer that in terms of any absolute value.

All we can say is "not significantly different to it takes to render in AVI/MOV/MP4, but it will be much higher quality, is more stable than any other mode, won't mess up the lighting, and if SFM crashes three-quarters of the through you won't lose the entire render and have to restart from scratch, so why would you even want to use any other mode anyway?"

The only reason I don't want to render as image sequence is because I have a fear that it will take even more time to do that compared to rendering via sfm. Plus I don't know if software like Blender or Virtual Dub would do the converting automatically or if I have to spend time going through each and every frame manually editing, which I fear can potentially take longer.
Marco Skoll Aug 26, 2018 @ 10:35am 
Normally, it takes pretty much the same time, even including the small amount of work you have to do to load it into Blender/Virtual Dub/whatever (with any decent video editor, you just need to load the first image in the sequence and it will then automatically load the rest and handle them like one video file)...

... but it's a *massive* time saving every time it saves you having to do an entire render from scratch because SFM crashed, the video encoding corrupted, the contrast is completely shot, the image quality is completely crap or whatever.

You'll get much better and more reliable results out of image sequences, and once you're used to it, it's pretty much a couple of clicks to get the final encoding done.
Marco Skoll Aug 26, 2018 @ 10:56am 
Originally posted by Dover:
Rendering a 5 second animation in SFM can take hours, whereas rendering as an image sequence in Blender can take much less.
To try to avoid ambiguity, it's more accurate to say "encoding an image sequence".

In any case, yes, while a render from SFM may take hours, the encoding process is usually a matter of a few minutes. It makes very little difference to time, particularly as image sequences can actually render and export from SFM slightly faster in the first place.
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Date Posted: Aug 26, 2018 @ 8:39am
Posts: 8