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If that fails, then actually use SFM for the job, for which we'll be able to give more accurate advice.
Binding uncached material "engine/singlecolor", artificially incrementing refcount
No such variable "$DUALSEQUENCE" for material "___error"
No such variable "$DUALSEQUENCE" for material "___error"
Path: Program Files (x86) > Steam > steamapps > common > GarrysMod > garrysmod > materials > vgui > logos
Both the .vtf and .vmt file are in it
Granted, But if he's using the SFM Particle Editor, it isn't going to find the materials in a GMod particle system (and vice versa) unless he manually changes the gameinfo.txt file to include the gmod paths.
SFM will not find the GMod folders unless he does.